

Seeker's kit is a convoluted mess that is tied to 3 or 4 different buffs and 2-4 keywords on every single skill and a unique scaling interaction that doesn't show up in the mouseover menu on each one.
This mod aims to strip out the bloat, and just make her a normal survivor. General damage output is intended to be around 5-7 Tranquility stacks.
This also removes her ability to revive, since Remote Operation has made that feature obsolete.
Stats Nerfed
Seeker has massive self-sustain, so she really does not need above-average survivability. And why is her regen value nonstandard????
Tranquility (Chakras)
Tranquility put Seeker's kit in a bad spot where she would be forced to drop everything to farm Tranquility before she can play normally. Additionally, upon looking over the effects of Tranquility in Vanilla, most of the scaling numbers are poorly thought out and arbitrary.
Damage increased from 600% -> 1200%
Healing reduced from 3.5%/31.5% -> 5%
Unseen Hand Seeker was miserable to play due to her nonexistant damage output while using the skill. Healing is notably lower than Vanilla, since she really doesn't need that much survivability, and the damage buff naturally increases it.
Max hits reduced from 11/25 -> 15
Barrier reduced from 3.45%/11% -> 6%
Skill is already strong baseline.
Always behaves as if there are 5 stacks of Tranquility.
The logic is so convoluted on this I don't even want to try to figure it out.
Damage increased from 300%/1700% -> 2000%
Stuns enemies.
Deletes projectiles.
Radius reduced from 10m/70m (WHY????) -> 30m
Healing reduced from 4%/32% -> 25%
Applies Tranquility2 to all allies including yourself in the AoE for 10 seconds:
Scepter increases damage, radius, and healing by 50% and applies 2 stacks of Tranquility.
Damage reduced from 700%/2450% -> 2000%
Ally healing increased from 36% -> 50%
Barrier gain increased from 20% -> 30%
On multihit, applies Tranquility2 to yourself for 10 seconds:
Scepter increases damage and healing by 50% and applies 2 stacks of Tranquility per multihit.