

This is an experimental mod that nerfs Railgunner and aims to rework her gameplay to be less one-dimensional.
This is the opposite of DebloatedSeeker.
Any similarities to a certain character are purely coincidental.
When Railgunner was first announced in the days leading up to SotV, her kit was advertised as having the following unique aspects:
However, in practice, she simply shoots things repeatedely while exclusively using scoped shots, and never worries about her skills going Offline aside from a couple times per map when Supercharging a select few enemies.
Despite being a Sniper character in a horde shooter, she has a similar reputation to Loader where she's considered the baseline of "X character is fine as long as they're not stronger than Railgunner."
Railgun skills (M2 and R) draw from a shared battery Charge pool that passively recharges. When depleted, Railgunner's railgun skills are taken Offline for 5 seconds.
Scoped shots do an incredible amount of damage, so they now have a limitation on how often you can shoot them. Even with this limitation, she still has a very high damage output.
Railgunner's battery Charge takes 20 seconds to regen to full, but depleting it and taking her skills Offline will restore the entire meter after the 5 second skill disable is completed.
XQR Smart Rounds restore extra Charge on hit, allowing her to restore Charge twice as fast.
Skills getting taken Offline is a constant risk that Railgunner will need to be aware of. She can choose to alternate between scoped shots and Smart Rounds to stay in the fight, or she can intentionally deplete her Charge and go Offline to restore it faster.
M99 Sniper
Limited M2 uses made this a necessity to prevent her from being completely overwhelmed.
HH44 Marksman
Supercharged Railgun consumes all Charge, scaling damage off of Charge consumed.
Cryocharged Railgun consumes a fixed amount of Charge and deals fixed damage.
Scepter is no longer bad, and now increases damage, proc coefficient, and shot radius.