

Variant that includes more of Christodoulou's songs! This (supposedly) will remain getting updated when the original mod does, be it API updates or music choices (maybe) Not a 100% port
I will be updating this when new DLCs come out!! (If it still works, LOL)
(USES THE ALTERNATE TELEPORTER TRACKS MADE BY MSCOUNTERMAX)
(the mod doesn't use it, if you leave it ON; the vanilla music will overlap)
You can change the volume of the modded soundtrack while in game using RiskOfOptions right here:
Since the mod doesn't actually replace the original game's music but plays on top of it, game's music volume is automatically set to 0 upon game's launch, so it should look like this:
Check Stage List.txt or Track List.txt inside the mod files. (or the Wiki)
The original mod, Doesn't support Alloyed Collective. https://thunderstore.io/package/MrCounterMax/More_OSTs_Mod/
Variant with more OST diversity. https://thunderstore.io/package/Narcise/YokuOST/
Uses Jasoncreates's API: https://github.com/jasoncreates9/MoreOSTsModPlus
THE GAME WILL TAKE A LOT* (Maybe not) LONGER TO LOAD, THERE'S A TON OF MUSIC FILES IN THERE!!!
Every variation of these OST mods is instable and has a WHOLE lot of errors and stuff we can't really fix without external coding, so:
Loadout/ Logbook use the same file as the Main menu, or else it would reset everytime you switched screens.
Some stuff will NEVER play because of how the mod is coded, EX: SS2 Nemesis Invasions and music emotes
If you reach a stage/scene that doesn't have a song attached to it (manualy obviously) the game will just pick a random song. (I don't plan on adding songs to modded stages, if you're interested in those check my other OST Mod.)
@yokucasper @jasonisnthere @mscountermax