Amp Overview
- Adds in Amp, an agile melee/ranged custom survivor who fights with the electrifying power of electromagnetism.
- Featuring 9 custom skills, a unique passive, lore, a mastery skin, item displays, unique Mithrix dialogue, and more!
- DISCLAIMER: Amp is still a WIP survivor, so many things are subject to change, and you may encounter some bugs (in the case of multiplayer, "may" turns into "will").
For feedback & bug reporting, message Neon#2032 on discord or just @ me in the modding server (https://discord.gg/VuRshdPgvU). I really appreciate any and all feedback; I want Amp to be as fun to play as possible!
NOTE: IF YOU HAVE AN ERROR THAT MENTIONS UNLOCKABLEAPI, AND CAUSES AMP TO NOT APPEAR IN THE LOBBY, UPDATE BEPINEXPACK.

Skills (picture is slightly outdated)


To Do
- Fix multiplayer functionality
- Adjust some animations
- Add in configs for players to tweak some of Amp's values
- For a more detailed WIP list as well as a list of known bugs, visit the github!
Credits
- Neon: Animations, Code, VFX, SFX
- Gaborade: Modelling
- NotWhoYouThink: Lorentz Cannon Code & VFX
- The Risk of Rain 2 Modding Server: Helping me stay sane through all kinds of bugs I wouldn't have been able to solve on my own.
Change Log
-
1.0.8
- Reworked item displays to be compatible with extra item mods; mod loading shouldn't get stuck at 100% anymore
-
1.0.7
- Discovered incompatability with Extra Fireworks & updated README
-
1.0.6
- General
- Fixed bug where UnlockableAPI wouldn't load properly
- Some more bug related and QOL changes to come soon, like making Lorentz Cannon's projectiles more visible & fixing a common bug where Amp's item displays cause loading to get stuck at 100% with certain mod combinations
- Modified Shockblade
- Extended depth range from 7 to 10.5 units
- Extended horizontal range from 6.6 to 7.5 units
- Extended vertical range from 5 to 6 units
- Buffed damage from 140% to 160%
- Slashes now guarantee a proc of charge instead of having a 20% chance. This is a tentative change to make melee a more viable option.
- Plasma Slash
- Fixed a bug where plasma slash could interrupt itself when multiple charges were present
- Extended slash dimensional ranges:
- Depth: from 15 to 16.5 units
- Horizontal: from 15 to 17 units
- Vertical: from 6 to 9 units
- Increased width of projectile, should be easier to hit now
- Lorentz Cannon
- Increased strength of homing; should be much more consistent now
- Increased cooldown from 1.5 to 3 seconds
- Reduced bullet damage from 160% to 130%
- Reduced proc coefficient per bullet from 1 to .7
- Magnetic Vortex
- Fixed a bug where killing/damaging enemies wouldn't cause item procs
- Radial damage & explosion now consistently apply in multiplayer
- Surge
- Increased contact damage from 100% to 150%; again, a really tentative change
- Increased cooldown from 8 to 10 seconds
- Pulse Leap
- Fall damage removal now works in multiplayer
- Fixed NRE spamming the console in multiplayer
- Fulmination
- Reduced damage from 2400% to 2200%
- Voltaic Bombardment
- Increased damage from 1000% to 1400%
- Increased overcharge duration from 3 to 5 seconds
-
1.0.0 -> 1.0.5