
EclipseRevamped
Reworks the Eclipse difficulty levels. Configurable.Details
Eclipse Revamped
Revamps the Eclipse difficulty system. There's a config to enable/disable changes to any levels. You can uninstall/disable CurseCatcher if you want self damage to apply curse (your modmanager will ask to delete this mod too, you can just remove CurseCatcher).
Level | New | Old |
---|---|---|
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Teleporter Bosses: +100% | Ally Starting Health: -50% |
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Larger Enemies appear more often | Teleporter Radius: -50% |
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Enemy Attack Speed: +25% | Ally Fall Damage: +100% and lethal |
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Enemy Speed +50% | Enemy Speed +40% |
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Enemy Elites: +25% | Ally Healing: -50% |
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Tier 2 Elites appear earlier | Enemy Gold Drops: -20% |
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Enemy Cooldowns -25% | Enemy Cooldowns -50% |
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Allies receive permanent damage (non-self inflicted) | Allies receive permanent damage |
Info
- The new E1 (TP Bosses +100%) means TP events are basically mountain shrined but without the extra rewards
- The new E2 (larger enemies) means golem class enemies are 20% cheaper to spawn
- The new E5 (enemy elies +20%) means elites are 20% cheaper
- The new E6 (T2 elites) means elites will appear Stage 4 onwards
- The E8 changes can be configured/disabled through CurseCatcher