Communities
Developers
Get Manager
Log In
Communities
Developers
API Docs
GitHub
Package Format Docs
Markdown Preview
Manifest Validator
Contact Us
Privacy Policy
News
Get Manager
Communities
Risk of Rain 2
FathomlessVoidling
Risk of Rain 2
Upload package
FathomlessVoidling
A reworked voidling fight. Now works with Inferno!
Nuxlar
https://github.com/Nuxlar/FathomlessVoidling2/issues
Install
Details
Details
Last Updated
First Uploaded
Downloads
192K
Likes
21
Size
194KB
Dependency string
Nuxlar-FathomlessVoidling-1.0.6
Dependants
81 other mods
Loading...
Download
Details
Required (4)
Wiki
Changelog
Versions
Analysis
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Modding Wiki
Modding Discord
Categories
Mods
Tweaks
Enemies
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
1.0.6
Adds Inferno compat (inferno turned big voidling into a beyblade)
1.0.5
Fixes Maze warning laser not growing (instead of instantly appearing, the warning laser grows over 1s)
Fixes configs that don't need a restart mentioning a restart being needed
Removes Roost donut since it was super dark even with the lighting changes (might add later if I decide to figure it out)
Increases general lighting and post processing slightly
Replaces abyssal donut materials with abyssal's simulacrum materials
Tweaks AI to hopefully stall less
1.0.4
Brightens arena post processing
Fixes P3 Maze desync in multiplayer
Reduces Eye Blast turn speed (homing) 20 -> 10
Reduces joint cleanse HP interval 10% -> 5%
Adds an ability charge for Singularity after the first P2 joint threshold
Adds an ability charge for Maze and Singularity after P2 Ward Wipe
1.0.3
Changes inner cylinder material for the Maze warning VFX
Brightens up arena so Ward Wipe is more obvious, also better visibility in general
1.0.2
Fixes Maze in multiplayer
Adds logic to force Singularity or Maze activation after an Eye Blast or Portal Beam if they are ready
Readds singularity becoming activated after the first threshold in Phase 1 instead of just putting it into cooldown on start
Readds maze becoming activated after the first threshold in Phase 2
Should cycle through abilities better
1.0.1
Maze doesn't work properly in multiplayer at the moment
Tweaks Maze warning VFX to be way less harsh on the eyes
Adds config value for eye blast missile count
1.0.0
1.0 RELEASE (no major changes/additions for the forseeable future)
Adds configs
Fixes potential softlocks if level up occurs right before Ward Wipe fires
Fixes Voidling's name cutting into the subtitle
Maze II (P3's Maze), now has 1 of its 2 lasers point towards a targeted player
Joints are immune during spawn cutscene
Barnacle director now gains credits whenever Gravity Bombs start firing
Voidling Haunt's cooldown reduced (P1 40 -> 30 | P2/P3 30 -> 20)
Phase 2 music now plays after the first Ward Wipe
Changes Voidling's subtitle
Changes Gravity Bomb/Projectile hit SFX
Tweaks AI to choose and use skills better
Tweaks wandering singularity speed to decrease linearly instead of the previous curve
Tweaks Wandering Singularity projectile to only follow players
Increases lowest speed of Wandering Singularity from 20% of initial speed to 50%
Reduces max frog pets (10 -> 1)
Reduces damage from Eye Blast mortars by 25%
Reduces Singularity starting speed (20 -> 15)
Removes Singularity activation after joint threshold in P1 (now just goes into cooldown on spawn)
Removes Eye Blast phase changes (waves and projectile count remain constant)
Removes Portal Beam phase changes (frequency is now constant)
Removes lunar coin cost for petting the frog
Removes Voidling Haunt's gravity bomb spawn increase after P2
Removes Portal Beam fire frequency increase in P3
0.9.15
Makes Voidling and Joints immune to executes, void death, and ignore breaching fin's knockup
Increases joint base and level HP (1250 -> 1500 | 350 -> 425)
0.9.14
Improves arena lighting/visibility
Increases force on Gravity Bombs/Projectiles (3000 -> 5000)
Ward Wipe now forces gravity bombs and barnacle spawns
Increases Barnacle director passive credit generation
Wandering Singularity now lasts longer (20s -> 30s)
Portal Beams now properly show the indicator of where the attack will land (vanilla bug apparently)
Reworks joint mechanic
You will now need to damage each joint down to its threshold to advance the phase
Joints now have 2 thresholds, 75% HP and 50% HP
Barnacles no longer spawn on the joints on thresholds
After phase advance, joints are no longer immune and no longer heal
Joints now cleanse debuffs when they lose 10% HP (like mithrix's dash)
Tweaks Eye Blast mortars
Mortar count and fire delay no longer change between phases
Wave count (amount of times it fires a barrage) has been reduced to 3 in P1 then increases to 5 in P2/P3
0.9.13
Fixes joints not having adaptive armor
Fixes joints not being "boss" enemies
Fixes clients not teleporting after Ward Wipe
Fixes Maze lasers not being accurate for clients
Adds warning VFX for maze lasers
Adds nullchecks/tweaks to prevent incompats
Adds R2API to dependencies
0.9.12
We're so back
Categories
Mods
Tweaks
Enemies
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective