Finally disables the floating flaming "X" in phase 3
Updates internal depedencies
2.5.20
Adds nullcheck to prevent edge case incompats preventing game launch
Adds hard incompat with Artifact of the King and RiskyMithrix (mithrix mods should not be stacked to prevent weird bugs/interactions, and no it doesn't make a super difficult mithrix just a very buggy one)
2.5.19
Fixes phase 4 immobilizing players
Fixes startup null error
Reduces Judgement movement speed bonus (50% -> 35%)
Removed Herobrine
2.5.18
Fixed Phase 4 sliding (fr this time (i hope))
Made Phase 4 item steal instant to account for larger inventories and/or looped runs
2.5.17
Updated packages for latest patch
Fixed Phase 4 mithrix ominously sliding away
2.5.16
Fixed phase 3 pizza not spawning in multiplayer
2.5.15
Updated for Alloyed Collective (thanks Gorakh!)
2.5.14
Fixes move speed bonus not being applied in Judgement
Increases Judgement speed bonus (25% -> 50%)
2.5.13
Fixes glass clone orb launch delay not matching the new summon time (3s -> 2s)
2.5.12
Fixes error spam if survivor respawns during the fight
Glass clone orb spawn is now a separate skill and they can hammer swipe again
Shortened glass clone orb summon time (3s -> 2s)
Shortened glass clone orb exit time (2s -> 1s)
2.5.11
Removes the large glowy particles from majority of the fight, only show up in P4 now for less visual clutter
Glass clones now spawn their tracking orb while standing still and playing a kneel animation
Glass clones now live longer (6s -> 10s) should give more incentive to attack clones and for them to feel less spammy
Fixes glass clones jumping on death in P1
Internal code change for tracking orb to improve performance
2.5.10
Fixes potential incompat with other mod hooks (namely RiskofResource's Gauntlet mod)
2.5.9
Actually fixes thresholds being able to be bypassed
Improves lunar shard firing angle (lunar shards should fire into the ground less)
Internal code improvements (should be more consistent in multiplayer)
Added known bugs to README
Multiplayer Fixes
Crystals now have the umbral overlay in mp
Crystal tethers now show up in mp
2.5.8
Makes P3 immune clone unable to be targeted (missiles, engi harpoons, etc...)
Fixes P3 hammer slam firing orbs forward instead of waves
Fixes P2 Mithrix having significantly less HP than the other phases
Fixes thresholds (crystal spawns) being able to be bypassed with enough damage
2.5.7
Maintaining the mod again
Fixed occasional console error
Removed Umbral effect from glass clones for better visual clarity