1.1.1

  • Recompiled to work with latest game ver

1.1.0

  • Fixed icons not loading via YUV2 or whatever, if you had issues with this, the mod should load fine now.
  • Fixed Laser Eye not working, dnSpy sucks so real

1.0.4

  • Fixed a cascading NRE spam caused by a really edge case incompatibility between RealerRisingTides and this mod, and maybe between SS2 and this mod.

1.0.3

  • Added more configs for the balance nerds (proc coeffs, health, damage, elite cost, etc)

1.0.2

  • Added WorldUnique tag to the 3 items this mod adds. This should stop them from being dropped as teleporter rewards.

1.0.1

  • Blacklisted the items from showing up in Printers, oops

1.0.0

  • Now maintained by me
  • dnSpied and fixed up for SotS, took a whole day but its worth it

0.6.5

  • Forgot to include the actual update dll lol

0.6.4

  • Pretty sure I finally fixed the bug with Golden Knurl's health increase that's been in the mod forever

0.6.3

  • Okay but this time I actually fixed it

0.6.2

  • Fixed for the latest update.

0.6.1

  • Fixed NREs caused by Golden Knurl's implementation.

0.6.0

  • Updated for Survivors of the Void.
  • Now uses RecalculateStatsAPI which should fix any weirdness or incompatibiltiy issues.

0.5.30

  • I think I actually fixed the Thunderstore formatting this time.

0.5.3

  • Fixed the names of Gold elites, should now say "Gold <character name>"

0.5.2

  • Thank you swuff for offering to write lore descriptions for the items in this mod! Finally adding them in 2 months after I got them.
  • Fixed an issue where Aurelionite was becoming invincible before its phase transitions.
  • Maybe I'll start actually working on this mod again who knows heehoo

0.5.1

  • Aurelionite will now use its third phase attacks if its first phase change happens when it is at the final third of its health.

0.5.0

  • Changed the duration of the debuff Aurelionite gets upon its armor being broken to 10 seconds (down from 20).
  • Increased Aurelionite's health by 2x.
  • Changed Aurelionite's attacks as the phases of its fight progress (see Change List).
  • Added a bonus reward for defeating Aurelionite in only 1 or 2 cycles.
  • Fixed text color of Golden Knurl's description.
  • Reduced Titanic Greatsword's damage from 2000% to 1250%.
  • Added config for Aurelionite's fight changes and the items he can drop.

0.4.2

  • Fixed issues with Golden Knurl's renderer materials (finally).
  • Fixed Aurelionite's invincibilty triggering too early.

0.4.1

  • Fixed the entire game breaking because I forgot to finish my TakeDamage hook.

0.4.0

  • Reverted the changes to pickup and description text of the last update.
  • Only Halcyon Seed contributes to allied Aurelionite's strength, like before, but it is still three times as powerful.
  • Reworked Aurelionite's fight (see Change List).

0.3.3

  • Updated pickup and description text of the items.

0.3.2

  • All items that Aurelionite can drop now contribute to its allied version's strength. Only Halcyon Seed is removed from the player's inventory, and it now contributes 3 times as much to its strength.
  • Updated icons for Golden Knurl and the Gold elite buff.

0.3.1

  • Updated icon outlines (thanks to swuff for the icons themselves and rob for hooking me up).

0.3.0

  • All items now have proper icons (thanks to Lamda Male) and item displays.
  • Gold Elites now drop 5x the amount of gold that they did before, and have a proper buff icon (thanks to Lambda Male).
  • Fixed issues with Coven of Gold's name tokens.
  • Fixed issue with Golden Knurl not granting regen.
  • Fixed issue with Aurelionite being unable to drop Halcyon Seed.
  • Fixed plugin name.

0.2.2

  • Fixed incompatibility issues with Aetherium.

0.2.1

  • Golden Knurl now gives a 10% health increase rather than a flat 60.

0.2.0

  • Gave the Gold Elites their unused skin.
  • Updated Titanic Greatsword's model.
  • Added Guardian's Eye.

0.1.1

  • Fixed for RoR2 v1.1.1.2.

0.1.0

  • Initial Unfinished Release
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