Added support for a very difficult boss in EnemiesReturns
1.6.5
Reorganized the config to categories
Added configs for minimum stage clears (you have to tick the monster first before that config generates)
Added support for SPEX (spawns, I cant guarantee its functionality)
Readded support for Sanctum Wisp (Forgotten Relics)
Changed Deepend Void Devastator default minimum stage count to 10
Changed Guap default minimum stage count to 10
Changed Solus Wing default minimum stage count to 6
1.6.4
Added support for Gargoyle (Belmont)
Added support for Blue Fang (Belmont)
thank you rob!!
1.6.3
Added support for Security Chest (Starstorm2)
Added support for Clay Monger (Starstorm 2 Beta)
1.6.2
I lied in 1.6.1, however, now it definitely does work with Stripped ver
1.6.1
Works with RecoveredAndReformedStripped now as well
1.6.0
Recompiled to work with Alloyed Collective
Switched all asset paths to GUIDs
Removed support for 1.76 Mhz (Raindrop Lobotomy)
Changed Malachite Urchin from Basic Monsters list to Minibosses
Changed Newt from Minibosses list to Champions
Added in logging if you want to see in console if an enemy has been added or not
Added support for Solus Prospector
Added support for Solus Scorcher
Added support for Solus Extractor
Added support for Solus Distributor
Added support for Solus Invalidator
Added support for Solus Transporter
Added support for Solus Amalgamator
Added support for Alloy Hunter
Added support for Severed Scorcher
Added support for Severed Breaker
Added support for Severed Probe
Added support for Solus Mine (disabled by default)
Added support for Solus Wing (disabled by default, can be encountered if you entered void fields after stage 6)
Added support for Solus Heart (disabled by default due to it being buggy outside of its own environment, can be encountered if you entered void fields after stage 6)
1.5.10
Fixed Sandswept compatibility.
1.5.9
Removed support for Archaic Soul (VanillaArtifactsPlus) as it was removed from the mod itself
Added support for Abundant Soul (VanillaArtifactsPlus)
1.5.8
Recompiled for Memop Update
1.5.7
I actually have no idea
1.5.6
Added support for Four Hundred Roses from Raindrop Lobotomy's newest updates
Added support for Toxapex, Kingambit & Clodsire from Risk of Overuse
Mhz is now turned off by default
1.5.5
Fixed the unused Raid Voidling spawning instead of the regular Phase 1 Voidling
1.5.4
Fixed unknown NRE caused by Sandswept support
1.5.3
Fixed TypeLoadException Error with Sandswept
Added support for Gamma, Delta and Theta Constructs from Sandswept
1.5.2
Recompiled to work with latest game ver, was needed cuz of Scorch Wurm rename and all that
1.5.1
Fixed Archaic Soul not working in Void Fields
Added support for Deepend Void Devastator from SimulacrumAdditions
Added support for Guap from SimulacrumAdditions
1.5.0
Removed support for Recovered and Reformed Stripped
SpikeStrip using ProdzpodSpikestripContent adds in Sigma Constructs and Lively Pots to void fields by default.
Added support for latest Mystics Utils
Added support for EliteVariety's Tinkerer's Drone
Improved support for Cannonball Jellyfish, it should now spawn properly