1.1.7

  • Recompiled to work with latest game ver

1.1.6

  • Now maintained by myself
  • needed a recompile and thats it, so yea
  • thanks moffein for the permission <3
  • README.md changes
  • CHANGELOG.md added
  • Adapted to R2API Split

1.1.5

  • Adjusted default values

    • Direct hit 480% -> 450%
    • Lightning 240% -> 150%

    Been meaning to do this for a while but I forgot. This will NOT affect your existing config, you'll need to manually change the settings if you want these new values.

1.1.4

  • Fixed config issues. This might cause incompatibilities with any mod that modifies/copies Phase Round.

1.1.3

  • Fixed for DLC update.
  • Reduced damage from 520%/260% -> 480%/240%

1.1.2

  • Added a missing R2API submodule dependency that made 1.1 based versions not work on minimal mod setups.

1.1.1

  • Reduced damage 560%/280% -> 520%/260%. If you want this change, you'll need to manually edit your config if updating, or else it'll stay on the old value.

1.1.0

  • Rewrote mod to have better compatibility with other mods (but is no longer vanilla compatible as a result).
    • The mod now clones the FMJ projectile so that the vanilla one is untouched, in case any other mods interact with it.
    • Damage is set the proper way by modifying the EntityStateConfiguration instead of setting it on the projectile.
  • Increased damage 400% -> 560%
  • Increased lightning damage 200% -> 280%
  • Increased projectile lifetime 3s -> 10s
  • Made loadout description more accurate.

1.0.5

  • Moved back to R2API.

1.0.4

  • Updated for anniversary update. Now relies on EnigmaticThunder.

1.0.3

  • Now changes skill description.

1.0.2

  • Networking stuff
  • Reduced lightning radius from 12 to 10

1.0.1

  • Added option for Phase Round damage
  • Increased Phase Round damage from 300% to 400%
  • Added option to disable Phase Round Lightning
  • Increased Phase Round Lightning damage from 150% to 200%

1.0.0

  • Release
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