XXXTra Fireworks
Adds 6 new (fully configurable) firework-related items, only for the most hardcore firework enthusiasts.

In no way I am responsible for any injuries sustained while playing with fireworks.
^ consequences of excessive firework consumption
Known Issues
- Fireworks spawn inside some of the larger foes on-hit, which is not intended
- Not fully tested in multiplayer
- This README probably should be buffed at some point
- I don't know 3D modeling unfortunately
Discord: @physicsfox#7810
Changelog
1.2.1
- Fixed Spare Fireworks item so it doesn't spam console and now fully works as intended
- Remove the while(true) I got mercilessly bullied for

- Firework spawners now properly attach to character movement
- Buff item descriptions
- Added item tags, so firework-related items now show up in damage chests... and not on enemies
1.2.0
- Add near-full config
- Nerf Firework-stuffed Head: primary no longer shoots fireworks
- Complete code refactor because Bubbet called me out (please don't decompile 1.0.0)

1.1.0
- Nerf fungus massively: now uses hyperbolic scaling with a = 0.10 and a max cap of 100% default/interactable firework speed
- Nerfed on-hit fireworks to 1x on hit, with the hit chance now depending on the proc coefficient
- Fixed conflict between Firework Daisy and ZetItemTweaks Lepton Daisy
- Fixed on-hit fireworks pushing up on enemies (especially greater wisps and wandering vagrants)
- Fixed tri-shops/multi-shops breaking (RIP free executive card)
- Fixed fungus effect persisting when CharacterBody dies
1.0.0