Lee: Hyperreal - A Character Mod for Risk of Rain 2
Lee: Hyperreal is a highly technical, mobile-grounded survivor that relies on parries and resource management to cut through hoards of enemies. Utilizing your damage and timed invincibility is crucial to success.
- Setup your Orbs to do 4 times the damage by performing 3-pings.
- Any successful parry resets the Armament Barrage combo chain, allowing you to parry consistently and in succession.
- Snipe stance is a powerful tool in your arsenal, but in return leaves you vulnerable as you are locked in place.
- End of Time can decimate enemies within a huge radius, but be mindful of its long cooldown.
Network Compatible! (Unless otherwise found not to be, but it should work pretty well.)
For any issues or bug reports, Contact the following:
On either the RoR2 modding discord, or in the Lee Hyperreal RoR2 discord.
Use of Risk Of Options is highly recommended! If some options don't exist even after an update, please wipe your config and try check again.
WARNING:
Due to the Seekers of the Storm update changing how often the game updates certain functions in code, timings for a lot of things have gone out of wack.
This means that if your FPS goes under 60, you may experience a more than unpleasant experience playing this mod. Similarly if you exceed 60FPS, you may find that a lot of your moves cancel a lot faster, and your distance travelled is shortened. This is due to the aforementioned issues brought from SotS.
Once this issue has been fixed on Gearbox's side, I will take this WARNING down as a sign that this mod should be fully playable at all framerates.
Mod Interoperability List:
- EmoteAPI / CustomEmotesAPI
- RiskOfOptions
- RiskUI
- NOTE: We've only made it such that it doesn't crash the main functionality, we recommend sticking to the default UI for this mod.
CURRENTLY NOT SUPPORTED, WILL ADD LATER.
- ExtraSkillSlots -> Limited Controller Support
- This is to facilitate controller inputs for Orbs, which is currently mapped to the following actions.
- Blue -> Extra Skill 1
- Red -> Extra Skill 2
- Yellow -> Extra Skill 3
- This can be changed in the in game controller settings menu option.
Latest Update
- 1.1.0
- Updated Dependencies to support SotS
- Unfortunately, controller players will not be able to use orbs as we have removed the dependency on ExtraSkillSlots until further notice.
- Removed dependency on R2API.Sound
- Fixed an edge case where Hypermatrix Aerial Attacks play the particle stream infinitely due to Hypermatrix ending while in an aerial dive.
- Fixed the pod from blowing out your eyes on some maps.
- P2 now behaves more closely to source material
- 3 -> 5 hits
- 125% -> 70% damage
- 1.0.0
Video
Video Link:

Screenshots
Click to expand for more screenshots:
Skills
Primary: Armament Barrage
Launch a 5-hit-combo attack. On hit 1 and 3, perform a [Parry] active for a short time.
In the air, slam down, dealing 400% damage, increasing up to 3x times dependant on vertical distance travelled. Hold down at anytime with a full [Power Gauge] to enter the [Hypermatrix].
Primary - Snipe Stance: Snipe
Shoot a bullet for 400% damage.
Secondary: Snipe Stance
Enter [Snipe Stance], locking you in place, allowing you to Snipe using Primary for 400% damage.
Utility: Reality Travel
Dodge, turning invincible for a short time.
Special: End of Time
Turn invincible, pulling out a cannon that blasts enemies in a wide radius for 5000% damage after a short windup. This move changes while in the [Hypermatrix.]
Special - Hypermatrix: Collapsing Realm:
Collapse the [Hypermatrix], turning invincible for a short time and dealing 1500% damage in your wake.
Orb Ability - Blue: Falling Blast
Throw your firearm case forward and unleash a blast where you last stood, dealing 225% damage on blast, and 300% damage on the Rifle shot. Movement can be modified by holding back or forward.
Orb Ability - Red: Bullet Raid
Perform a slide, shooting 3 times for 125% damage. On [3-ping], an additional back-step will be performed, followed by a bullet spray dealing 500% damage.
Orb Ability - Yellow: Glimpse Maneuver
Glide around an enemy while firing a torrent of bullets, hitting 3 times, 75% damage each time. On [3-ping], perform a wide upwards kick dealing 800% damage while also performing a [Parry].
Support us on Ko-fi!
There's no need for payment for mods, but a coffee would be nice once in awhile!
Known Issues
- In networked situations, if you emote, everyone playing Lee will have their weapons removed, this does not affect how he functions, purely visual.
- In very rare cases, Lee: Hyperreal can move even after dying. This is usually the case in networked situations where you perform a move and die in the same frame.
- When enemies are frozen during an ultimate, Some enemies may have bugged animators and their legs may go up into their torso, this effect is temporary and mostly just looks goofy that's all.
Credits
- Game assets (VFX/SFX/Models)
- Asset Ripping + Shader porting + Reverse Engineering scripts to port to unity
- Commissioner / Wwise setup / UI design / Extra Custom Animations / Trailer Creation
- VFX
- violetchaolan
- ethanol10 (Minor VFX creation)
- Programming - Popcorn Factory team:
- ethanol10 (Most of the mod programming and networking)
- teal5571 (Ultimate, Yellow/Red orb base functionality)
- Miscellaneous
- Rob
- Character template
- Notification style for bonus effects
- nunchuk - Helping with Emotes
- groove_salad - Shader Swapper
- UnsavedTrash
- Helping with model and vfx
- Icons
- SockpuppetSalesman (orien85) - Lore
- iDeathHD (xiaoxiao921) - Fixing some bugs with snipe aim
- Those on the RoR2 Modding discord having to put up with my cryptic programming issues, thanks for helping!
- Whoever tested during development and found issues, Thanks!