

Inspired by Nuxlar's EclipseRevamped and EclipseAugments, Eclipse Refurbished tweaks eclipse levels for a faster, less-frustrating-but-similar-in-difficulty experience (tm). Most values are configurable (either via config file or Risk of Options if you have it), though some will require a game restart, including the level descriptions.
-Directors get a 15% boost to credits for continuous spawns, and an extra 20% for a total of 35% in stages 1 and 2. Also applies to Gilded Coast separately. Teleporter director gets credits multiplied by half of this increase or 1, whichever is greater (to avoid reductions to below vanilla values).
-E1: Starting HP increased 50% -> 75%
-E2: Holdout Zones radius increased 50% -> 65%
-NEW E4: Added 25% attack speed to enemies (does not replace vanilla E4)
-E5: Ally healing -50% -> -33%
-E6: Enemy Gold Drops -20% -> 0% (no penalty)
-NEW E6: Difficulty Scaling 3 -> 3,6 (Drizzle=1, Rainstorm=2, Monsoon/VanillaEclipse= 3 (this value is used in the difficultyCoeff formula for a given run, and determines scaling for ambient level, chest prices and so on)
-E7: Does not affect Alloy Worship Unit's Special skill cooldown as much, CD 7 -> 10,5s (downtime between shield activations when at half HP is 4.5s instead of vanilla's 1.5s). Other skills are unaffected
-E4 and E7 now also applies to enemies on team Void. In vanilla, only regular monsters were affected.
