
Risk of Rain 2
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FST makes Acrid utilize his "hybrid" kit style much more actively, as well as improving his overall item synergy and damage
Acrid:
- Removed Poison and Blight options, DOTS are now spread throughout Acrid's kit
- Reduced base damage: 15 -> 9
- Increased base movement speed: 7m/s -> 8 m/s
- Added keyword: Blighted (Applies the Blight DoT)
- Added keyword: Caustic (Applies the Corrosion DoT)
- Added keyword: Festering (Resets the duration of active Blight, Poison, and Corrosion stacks)
- Added keyword: Contagious (Spreads half of ALL DoT stacks from the initial target)
Primary:
- Combo hit is now Festering
- Can no longer be sprint canceled
- Reduced base duration: 1.5s -> 1s
Neurotoxin (Secondary):
- Spit is no longer Poisonous
- Spit is now Blighted
- Increased base stock: 1 -> 3
- Increased base cooldown: 2 -> 5
- Reduced damage coefficient to nearby targets: 240% -> 180%
- Increased damage coefficient to nearby targets: 240% -> 580%
Ravenous Bite (Alt Secondary):
- Bite is no longer Poisonous
- Bite is now Blighted
- Bite now lunges in the direction of aiming
- Increased base cooldown: 2s -> 3s
- Increased damage coefficient: 310% -> 480%
Caustic Leap (Utility):
- Leap is no longer Poisonous
- Leap is now Caustic
- Increased base cooldown: 6s -> 7s
- Reduced minimum angle to make it easier to aim a leap downwards
Epidemic (Special):
- Epidemic is now Contagious
- Increased base cooldown: 10s -> 15s
- Reduced damage coefficient: 100% -> 50%
- Reduced new targets per bounce: 2 -> 1 (this reduces the max targets from like a million to just 20)
- Increased initial spread range: 50m -> 80m
- Increased bounce spread range: 20m -> 35m
Passive:
- All characters can no longer sprint during non-agile attacks. However, some attacks may still be canceled by sprinting.
Primary:
- syringe damage reduced from 80% to 80.07%
- syringe healing reduced from 60% to 30% (of damage dealt)
Secondary:
- barrage damage increased to 600%
- barrage cooldown increased to 0.75s
- drill cooldown reduced to 4s
Utility:
- bramble volley healing reduced from 10% of max health to 7% of max health
Special:
- harvest now executes enemies below 15% health
- reduced "endlag" after casting harvest to 0.5s
Desperado, too, has been buffed considerably to compensate for Lights Out's new prominence!
Primary:
- shotgun damage reduced to 5x75%
- rifle damage reduced to 280%
- rifle bloom reduced
- reload duration for both primaries increased (0.5s -> 0.7s)
- Added ONE new skill
Secondary:
- dagger damage increased to 600%
- dagger ACTUALLY lunges
- shiv damage increased to 400%
- cooldown for both secondaries increased to 6s
- hemmorhage changed to deal more damage to targets with more health (makes it easier to execute with specials)
- Added ONE new skill
Utility:
- stealth duration increased (3s -> 4s)
- stealth cooldown increased to 9s
- stealth hop velocity reduced
Special:
- lights out damage increased to 700%
- lights out cooldown increased to 5s
- desperado damage reduced to 250%
- desperado cooldown reduced to 3s
- desperado now keeps a few tokens between stages, based on bandits current level
- both specials now execute targets below 15% health for 1s after getting hit (for flavor and consistency)
Microbots:
- Now attacks about 1/3 as often
Primary:
- Now has a 1.5s cooldown, resetting when firing
- Has 2 charges, both recharging at once
- 100% damage and 0.5 proc coefficient per bullet
- Added ONE new skill
Secondary:
- Increased blast radius (2m -> 6m)
- Deals 250% damage, or 500% damage after it bounces
- Reduced cooldown (6s -> 5s)
- Added TWO new skills
Utility:
- diablo strike now bypasses oneshot protection
Special:
- ALL beacons are now refunded at the start of the teleporter event
- Radius of heal + shock beacons increased to 12m
- Increased Shock Beacon fire rate to once every 2s
- Increased Shock Beacon damage (50%, 0.4 proc coefficient)
- Increased Shock Beacon force
- Increased Hack Beacon hack time (15s per chest cost -> 30s per chest cost)
- Resupply beacon now grants 25% CDR to nearby allies
pressure mine
Pressure Mine:
- increased blast radius of both stages to be 2m larger than trigger area
- reduced arm time (3s -> 2s)
General:
- Increased base move speed to 9, reduced acceleration to 25 (reverted CU1 movement changes)
Nailgun:
- Replaced corkscrew spread pattern with random spread (reverted CU6 spread changes)
- Now always fires it's nail blast when the attack ends
Scrap Launcher:
- No longer resets it's cooldown when firing
- Cooldown increased (1.5s -> 3s)
- Base duration reduced (0.3s -> 0.2s)
- Scrap projectile is now affected by slight gravity
- Projectile speed increased (100 -> 150)
Power Saw:
- Is now canceled by sprinting (can no longer be used during transport mode)
Retool:
- Now grants an armor buff while switching weapons
- Swap duration changed to 0.5s
- Cooldown increased to 2s
Blast Canister:
- No longer canceled from sprinting
Power Mode:
- (IF BALANCEOVERHAULRBO IS NOT LOADED) Gives its own 20% attack speed penalty
Secondary:
- Increased Phase Round cooldown (3s -> 5s)
- Increased Phase Round base damage (300% -> 500%)
- Increased Phase Round projectile size by 2x
- Increased Phase Blast cooldown (3s -> 5s)
- Increased Phase Blast damage (200% per bullet -> 250%)
Utility:
- Increased Tactical Dive max stock (1 -> 2)
- Increased Tactical Slide cooldown (4s -> 5s)
Special:
- Increased Suppressive Fire damage (100% per bullet -> 120%)
- Reduced Suppressive Fire cooldown (9s -> 8s)
- ENV Suit: Movement speed and fall speed while hovering increased. The hope is that this will help the Hover feel better next to the new passive content.
- Charged Nano-Bomb: Max damage coefficient reduced to help stay in line with Nano-Spear and reduce power creep
- Snapfreeze: Base cooldown duration reduced to better fit inside Artificer's skill cycle
- Flamethrower: Increased base total damage coefficient
- General: Artificer Base Damage increased.
On top of new content, Heretic Unchained also tweaks and fixes existing Heretic content. The changes are...
General:
- Reduced base max health to 260 (+78)
- Increased base regen to -4 (-0.8)
- Reduced base damage to 16 (+3.2)
- Increased base armor to 30
Secondary:
- Reduced Slicing Maelstrom "slice" DPS, increased proc coefficient (600% and 6x0.5 per second)
- Increased Slicing Maelstrom "blast" damage and radius (900% and 17m)
- Changed Slicing Maelstrom "blast" falloff model (Linear)
- Increased Slicing Maelstrom charge duration (3s)
Utility:
- Fixed Shadowfade healing behavior (now 15 ticks of 1.67% healing, or 25% total)