

Hook into the native Unity engine for adding BepInEx plugin assemblies into the assembly list that is normally used for the assemblies sitting in the game Managed/ folder.
This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
Copy the BepInEx/patchers/FixPluginTypesSerialization folder into your BepInEx/patchers folder.
Copy the BepInEx/config/FixPluginTypesSerialization.cfg folder into your BepInEx/config folder.
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