

A full-game overhaul that aims to bring it closer to RoR1's balance. My main priority is multiplayer, but the mod is balanced in solo as well.
I highly recommed installing https://thunderstore.io/package/Moffein/EliteReworks/ to go with this.
Full change list can be found at https://docs.google.com/document/d/1Igxdur0M33fdkcDLYgDEbLE0M4-89gSTorxgdn-oyKs/
This mod merges in fixes and tweaks from a bunch of other mods. If you have those mods installed, these fixes/changes will disable and the original mod will take priority.
Feel free to take features of this mod and release them as standalone as long as you link the original GitHub repo in the README.
Contact me if you're interested in translating the mod!
Place RiskyMod.dll AND the language folder in /Risk of Rain 2/BepInEx/plugins/RiskyMod
Mostly done with everything I've wanted to do with the mod. Plan going forward is to iron out the existing balance. There's some items that I don't like but don't have any ideas for reworking, so I'll list them here and leave it up to you on whether you want to enable them in your runs.
To make custom allies compatible with RiskyMod's ally changes, use these 4 items located in AllyItems.cs:
These are always initialized even if Ally changes are disabled and their effects have config-checking built-in, so you can simply add them to your allies without having to worry about anything.
Make sure these are only given to Player-team allies, since they'll be painful to fight against (in a bad/unintuitive way) when they're given to enemies.
Drone Targeting fix - ZetTweaks
Squid Polyp distraction - DestroyedClone
Language Support - Anreol
Skill Icons - KoobyKarasu
Acrid Hitbox Tweaks - TheTimesweeper
Buff Icons - SOM, VALE-X
0.13.10
Enemies
Bighorn Bison
Partially inspired by Inferno's changes, should be compatible with it. Vanilla Bisons are too slow and unmaneuverable to be much of a threat. Faster charge speed should make them a bit harder to dodge. Turn speed has been increased as well, but I'm not sure if it's actually doing anything.
Spawnpools
0.13.9
Artificer
This bug was introduced a few versions ago when it got changed from Blast Jumping to a simple backwards push.
0.13.8
0.13.7
0.13.6
Queens Gland
Squid Polyp
Intended to mirror how allies take 40s to regen to full.
Defense Nucleus
*These would spawn on one side of the map, then sit there doing nothing while the fight has moved to another part of the map.
0.13.5
Power Elixir (Rework)
Removing perma-break effect while trying to keep the spirit of the Vanilla item. 50% threshold will make this more consistent to trigger, but with a weaker healing effect to compensate for being more readily-accessible.
0.13.4
0.13.3
Fixed styling on Razorwire description.
Increased Shatterspleen bleed chance from 5% -> 10%
No other +5% bleed chance items exist in the game, which made this feel out of place.
0.13.2
Little Disciple
Been on the fence about doing this for some time. After playing a lot with 0 proc Disciple, I've come to the conclusion that it needs some proc coefficient to be worthwhile.
0.13.1
Queens Gland, Defense Nucleus, Empathy Cores
Enabling Void Implosion deaths on expendable allies that can easily respawn, as a stylistic touch. Things that don't respawn easily (Aureleonite, Col. Droneman, Drones in general) will remain immune to Void Implosions.
0.13.0
Compatibility and Configs
AI Blacklist
Survivors
Allies
Refactored code to be a LOT cleaner.
See the For Developers section of the README for more info!
Increased Mushrum resistance from -67% damage -> -75% damage.
Drones
Repairing drones that were destroyed in combat is now 50% cheaper.
Missile Drone
Incinerator Drone
Emergency Drone
TC280
Is this too much?
Col. Droneman
Items
Happiest Mask
Damage reduction is due to the +50% level damage scaling increase from Ally Scaling.
Queen's Gland
Empathy Cores
Halcyon Seed
Defense Nucleus
Newly-Hatched Zoea
Equipment
Enemies
Spawnpools Beta