RiskyMod
A full-game overhaul that aims to bring it closer to RoR1's balance. My main priority is multiplayer, but the mod is balanced in solo as well. Nearly every change from this mod can be toggled on/off, so you can configure it to your liking!
I highly recommed installing https://thunderstore.io/package/Moffein/EliteReworks/ to go with this.
Full change list can be found at https://docs.google.com/document/d/1Igxdur0M33fdkcDLYgDEbLE0M4-89gSTorxgdn-oyKs/
This mod merges in fixes and tweaks from a bunch of other mods. If you have those mods installed, these fixes/changes will disable and the original mod will take priority.
Feel free to take features of this mod and release them as standalone as long as you link the original GitHub repo in the README.
Contact me if you're interested in translating the mod!
Main Features
- Oneshot Protection now actually works.
- Oneshot = Going from >90% HP to 0% HP in under 0.5s
- Once triggered, you have to be out of danger (no damage for 7s) before it can be retriggered.
- Shields gate against HP damage like the Guardian's Heart in RoR1.
- Big balance pass over nearly all the items.
- Bad items like Squid Polyps and Warbanners have gotten substantial buffs.
- Strong damage items like AtGs and Elemental Bands now have lowered damage stacking.
- Most forms of range scaling have been removed, and most items aren't able to proc chain anymore.
- Big balance pass over all the Survivors
- Less useless skill options, default Commando is good now!
- Drone performance now remains the same on all stages.
Other Changes
- Combat Shrines give less money, but drop items for the team on completion.
- Teleporter radius expands once the boss is dead.
- Tweaked Commencement
- Only 2 pillars are required to activate the jump pads.
- Pillars drop items for the team on completion, and you can complete as many as you want.
Installation
Place RiskyMod.dll AND the language folder in /Risk of Rain 2/BepInEx/plugins/RiskyMod
Planned Changes (Not implemented yet)
- Make Google Doc more readable/pretty.
- Split up into multiple separate docs?
- Tweak enemy pools
Mostly done with everything I've wanted to do with the mod. Plan going forward is to iron out the existing balance. There's some items that I don't like but don't have any ideas for reworking, so I'll list them here and leave it up to you on whether you want to enable them in your runs.
- Items I don't like but don't want to touch either:
- Roll of Pennies
- Lost Seer's Lens
- Regenerating Scrap
- Executive Card
For Developers
To make custom allies compatible with RiskyMod's ally changes, use these items located in AllyItems.cs:
- AllyMarkerItem makes the holder benefit from Ally damage resistances. No effect when stacked.
- AllyScalingItem changes level scaling from +30% HP +20% damage -> +20% HP +30% damage so that allies perform the same on all stages. No effect when stacked.
- AllyRegenItem makes the holder's HP regenerate to full in X seconds, X being the amount of stacks.
- AllyAllowVoidDeathItem makes the holder to bypass the "No Void Death" config option.
- AllyAllowOverheatDeathItem makes the holder to bypass the "No Overheat" config option.
- AllyResistAoEItem enables the ResistantToAoE bodyflag on the holder, granting them +300 armor against attacks with DamageType.AoE
These are always initialized even if Ally changes are disabled and their effects have config-checking built-in, so you can simply add them to your allies without having to worry about anything.
Make sure these are only given to Player-team allies, since they'll be painful to fight against (in a bad/unintuitive way) when they're given to enemies.
Credits
Drone Targeting fix - ZetTweaks
Squid Polyp Distraction - DestroyedClone
Language Support - Anreol
Skill Icons - KoobyKarasu
Acrid Hitbox Tweaks - TheTimesweeper
Buff Icons - SOM, VALE-X
Changelog
Full changelog included in the .zip
0.14.1
- Fixed Vengeance Nkuhanas Opinion damage reduction not working.
- Fixed Void Locus Void Potentials being able to have duplicate item choices.
- Fixed Zoea Ignore Ally Cap config option causing Zoea allies to not benefit from ally changes when disabled.
- Internal ally bonus items are now disabled when KingKombatArena is active.
- Squid Polyps have -75% HP when spawned by enemies or when spawned in KingKombatArena
0.14.0
-
Fixed missing DirectorAPI dependency causing the mod to not work on certain modpacks.
- Bug probably showed up around 0.13.24 or 0.13.25
-
Items that fall out of bounds are now teleported back into the stage.
- Slightly jank, condition for triggering is item lifetime > 10s and item velocity > 5m/s.
- Config option is located in the Misc section of RiskyMod_General.cfg
-
Homing projectiles now select targets based on angle, instead of angle + distance.
- This will make all homing projectiles more reliable at actually hitting their target, instead of suddenly curving off to the side and missing.
- Notably affects Visions of Heresy.
- Config option is located in the Misc section of RiskyMod_General.cfg
-
Void Locus
-
Artificer
- Fixed Utility self-knockback applying while grounded.
-
Items
-
Aegis
- Stacks no longer increase overheal->barrier percent beyond the initial 50%.
- Now divides barrier decay rate by 2 (+1 per stack)
Should give this item a much more tangible benefit. Leaving the base overheal->barrier percent alone for now to gauge how effective this item is in its current state.
-
Brittle Crown
- Changed damage coefficient scaling range from 100%-1000% -> 200%-1200%
-
Needletick
The -1 armor did nothing to actually help the item in MP/loops, and just bloated the item's functionality. Will only re-enable changes if I actually have something that works.
-
Newly-Hatched Zoea
- Disabled in Bazaar.
- Reduced max ally count from 8 -> 6
- Max ally count can now be specified in config.
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Enemies