

A full-game overhaul that aims to bring it closer to RoR1's balance. My main priority is multiplayer, but the mod is balanced in solo as well. Nearly every change from this mod can be toggled on/off, so you can configure it to your liking!
I highly recommed installing https://thunderstore.io/package/Moffein/EliteReworks/ to go with this.
Full change list can be found at https://docs.google.com/document/d/1Igxdur0M33fdkcDLYgDEbLE0M4-89gSTorxgdn-oyKs/
This mod merges in fixes and tweaks from a bunch of other mods. If you have those mods installed, these fixes/changes will disable and the original mod will take priority.
Feel free to take features of this mod and release them as standalone as long as you link the original GitHub repo in the README.
Contact me if you're interested in translating the mod!
Place RiskyMod.dll AND the language folder in /Risk of Rain 2/BepInEx/plugins/RiskyMod
Mostly done with everything I've wanted to do with the mod. Plan going forward is to iron out the existing balance. There's some items that I don't like but don't have any ideas for reworking, so I'll list them here and leave it up to you on whether you want to enable them in your runs.
To make custom allies compatible with RiskyMod's ally changes, use these items located in AllyItems.cs:
These are always initialized even if Ally changes are disabled and their effects have config-checking built-in, so you can simply add them to your allies without having to worry about anything.
Make sure these are only given to Player-team allies, since they'll be painful to fight against (in a bad/unintuitive way) when they're given to enemies.
Drone Targeting fix - ZetTweaks
Squid Polyp Distraction - DestroyedClone
Language Support - Anreol
Skill Icons - KoobyKarasu
Acrid Hitbox Tweaks - TheTimesweeper
Buff Icons - SOM, VALE-X
Full changelog included in the .zip
0.14.13
Fixed beetle guard spam with QueensGlandBuff.
Old compat code no longer works, so I'll just let QueensGlandBuff handle things.
0.14.12
Commando
Suppressive Barrage (Scepter)
Changed HE Grenade (Scepter) into Carpet Bomb (Scepter)
Commando's RiskyMod Scepters were a bit underwhelming because they were originally balanced around his RoR1 Scepter, rather than the balls to the wall insanity that 2's Scepter provides. These changes should bring them more in line with that!
0.14.11
Beetle
Blind Pest
Same distance as Vultures. For comparison, Lemurians are 35m and Wisps are 20m
0.14.10
Stone Titan
Laser Rework didn't work well at all, accuracy was too poor. Would require a rewrite of the skill state to make it workable, which I don't plan on doing.
0.14.9
Items
Power Elixir
50% healing on a single Common item was too strong, and there was no way to balance it without making it feel terrible. Barrier should allow this item to function as quick temporary protection, while still requiring you to actually find a way to heal yourself up.
Leeching Seed
Trying to even out the performance of this item compared to Scythes.
Defense Nucleus
Enemies
0.14.8
0.14.7
0.14.6
0.14.5
Allies
Items
Transcendence
Putting this at a halfway point between the earlier 1s (+1s) value and the 0 (+0.5s) value.
Enemies
Stone Titan
Nerfs from previous updates made these a bit too ineffective at using their laser.
0.14.4
0.14.3
Commando
Allies
0.14.2
0.14.1
0.14.0
Fixed missing DirectorAPI dependency causing the mod to not work on certain modpacks.
Items that fall out of bounds are now teleported back into the stage.
Homing projectiles now select targets based on angle, instead of angle + distance.
Void Locus
Signals Drop Items
You will need to manually change the chance config if you are updating.
Artificer
Items
Aegis
Should give this item a much more tangible benefit. Leaving the base overheal->barrier percent alone for now to gauge how effective this item is in its current state.
Brittle Crown
Needletick
The -1 armor did nothing to actually help the item in MP/loops, and just bloated the item's functionality. Will only re-enable changes if I actually have something that works.
Newly-Hatched Zoea
Enemies
Stone Titan
Was annoying to fight at midrange, and made them worse at close range due to being committed to lasering for longer.