

A full-game overhaul that aims to bring it closer to RoR1's balance. My main priority is multiplayer, but the mod is balanced in solo as well.
I highly recommed installing https://thunderstore.io/package/Moffein/EliteReworks/ to go with this.
Full change list can be found here. https://docs.google.com/document/d/1Igxdur0M33fdkcDLYgDEbLE0M4-89gSTorxgdn-oyKs/
This mod merges in fixes and tweaks from a bunch of other mods. If you have those mods installed, these fixes/changes will disable and the original mod will take priority (Except for Bandit Grace Period).
Feel free to take features of this mod and release them as standalone as long as you link the original GitHub repo in the README.
Place RiskyMod.dll AND the language folder in /Risk of Rain 2/BepInEx/plugins/RiskyMod
Mostly done with everything I've wanted to do with the mod. Plan going forward is to iron out the existing balance and do a bit of spawn pool tweaking. I don't like the state that Pennies/Watch/Elixir are in, and Corpsebloom/Desk Plant are still bad, but they probably won't get changed. I personally just blacklist them when playing.
Drone Targeting fix - ZetTweaks
Squid Polyp distraction - DestroyedClone
Language Support - Anreol
Skill Icons - KoobyKarasu
Acrid Hitbox Tweaks - TheTimesweeper
Buff Icons - SOM
0.8.1
Gold Scaling (TODO, NO CHANGES YET)
Shrine of Combat
Survivors
REX
Bandit
Items
Leeching Seed (TODO, NO CHANGES YET)
Vanilla Scythes should be the baseline for how heal-on-hit performs. Need to determine where Seeds stand currently.
Lepton Daisy
Happiest Mask
Guaranteed ghost spawns made this item too oppressive on enemies. Decided to lower lifetime instead of enabling hitboxes due to the potential for other ghost-related items/mods to be affected. Now only triggers on player kills so that minions/minion items aren't a liability. Player Team ghosts should be unchanged.
0.8.0
Fixed compatibility with the latest version of ClassicItems.
REX
Moving REX's Utilities closer to Vanilla for the sake of familiarity. The modified push force remains. DIRECTIVE: Disperse retains its healing (5% per target compared to Bramble Volley's 10%) since it's not worth taking otherwise.
Void Fiend
Corrupt Mode
Since Void Fiend can freely heal while Corrupted, this isn't necessary anymore.
Run Scaling
Allies
Fixed a lot of ally-related stat scaling changes not actually being applied due to the 0.7.0 update.
Updated Drone Targeting fix for parity with the current version of ZetTweaks.
Reduced ally leash distance from 400m -> 90m
Drones now spawn in Void Fields if No Void Damage is enabled.
Col. Droneman now ignores ally cap.
Gunner Turret
Gunner Drone
This allows it to kill Wisps in 1 burst.
Missile Drone
This allows it to kill Jellyfish and Pests in a single burst.
Backup Drone
This should make their damage the same as Vanilla while allowing them to have the same benefit from Spare Drone Parts as other drones.
Incinerator Drone
TC280
Gunner Turret
Items
Fireworks
Ukulele
Squid Polyp
Queen's Gland
Empathy Cores
Defense Nucleus
Newly Hatched Zoea
Trying to find a number that keeps the fun Void armies this item can summon while not getting out of hand in MP when multiple people stack them. Will need to observe the performance and adjust accordingly.
Ben's Raincoat
Equipment
Goobo Jr.
This item is severely limited by its bad AI, but at least the clones won't die so easily now.
Enemies
Grandparent
Ignite DoT icon may persist for a bit, but the actual damage should stop as soon as the Overheat buff icon disappears.