

A full-game overhaul that aims to bring it closer to RoR1's balance. My main priority is multiplayer, but the mod is balanced in solo as well. Nearly every change from this mod can be toggled on/off, so you can configure it to your liking!
I highly recommed installing https://thunderstore.io/package/Moffein/EliteReworks/ to go with this.
Full change list can be found at https://docs.google.com/document/d/1Igxdur0M33fdkcDLYgDEbLE0M4-89gSTorxgdn-oyKs/
Feel free to take features of this mod and release them as standalone as long as you link the original GitHub repo in the README.
Contact me if you're interested in translating the mod!
This mod is compatible with nearly all content mods. The only things that will conflict are other mods that modify the Vanilla balance such as FlatItemBuff, but you can make it work by editing your RiskyMod config to disable conflicting features (ex. make sure you dont have both mods trying to modify Leeching Seed).
Place RiskyMod.dll AND the language folder in /Risk of Rain 2/BepInEx/plugins/RiskyMod
To make custom allies compatible with RiskyMod's ally changes, use these items located in AllyItems.cs:
These are always initialized even if Ally changes are disabled and their effects have config-checking built-in, so you can simply add them to your allies without having to worry about anything.
Make sure these are only given to Player-team allies, since they'll be painful to fight against (in a bad/unintuitive way) when they're given to enemies.
Drone Targeting fix - ZetTweaks
Squid Polyp Distraction - DestroyedClone
Language Support - Anreol
Skill Icons - KoobyKarasu
Acrid Hitbox Tweaks - TheTimesweeper
Buff Icons - SOM, VALE-X
CN Translation - JunJun_W
/vm/ (formerly /v/)
Full changelog included in the .zip
1.2.1
1.2.0
Survivors
Frag Grenade
This skill was feeling a bit redundant with Phase Round lightning and Suppressive Fire AoE.
Engineer
MUL-T
Nailgun
Originally lowered it to try to encourage use of his other weapons, but in retrospect I don't think this was really necessary.
Items
Power Elixir
Barrier gain originally got buffed because it was getting punched through super quickly in multiplayer runs. After playing around with it for a while, I've found that it's way too strong in solo while still being pretty bad in multiplayer, so the change has been reverted.
Infusion
Brilliant Behemoth
Damage per stack was a holdover from earlier versions where range scaling was removed. Removing the damage scaling, and making the diminishing returns on the range scaling less severe.
Newly-Hatched Zoea