1.4.2

  • Ally Regen
    • Added Inferno Drone (Sandswept) compat.

1.4.1

  • Recompiled for latest update.

1.4.0

  • Seeker

    • (Client-Side) Default M2 no longer modifies FOV.
  • Allies

    • (Server-Side) Most allies regen to full HP in 40s. Affected by Difficulty regen multipliers. Disabled if RiskyMod is installed.

      • List:

        • Gunner Drone

        • Healing Drone

        • Missile Drone

        • Incinerator Drone (30s)

        • Healing Drone

        • Equipment Drone

        • Emergency Drone

        • TC-280 (30s)

        • Gunner Turret (30s)

        • Col. Droneman

        • Empathy Cores

        • Beetle Guard

        • Shock Drone (SS2)

        • Duplicator Drone (SS2)

      • This list is manually-built, but external mod devs can add to it.

    • Gunner Turret

      • (Server-Side) No longer needs to reload.
    • TC-280

      • (Server-Side) Reduced price from $350 -> $300

1.3.12

  • Pillars/Signals Drop Items
    • Fixed issue where White/Green/Red items could still drop when their chance is set to 0 in the config.

1.3.11

  • Warbanner
    • Fixed incompatibility with RiskyMod resulting in duplicated Warbanner buff.
  • Added RU TL (Thanks inkyarev!)

1.3.10

  • Acrid
    • Fixed Regenerative is Healing not scaling with buff stacks.

1.3.9

  • Actually remembered to disable Visions code when Heretic is loaded.

1.3.8

  • Fixed conflict with Heretic due to Visions fix.

1.3.7

  • Raise Level Cap - Fixed levelup bell sound ignoring the "max level to play levelup effects" cap.

1.3.6

  • Fixed Loader Sprint QOL not working.

1.3.5

  • Fixed Visions attack speed scaling.

1.3.4

  • Primordial Tele Loop
    • Fixed tele spawning in the wrong orientation.
    • Added some compatibility code to prevent potential conflicts with RiskyArtifacts' Artifact of Primacy.

1.3.3

  • Void Fiend
    • Uncorrupted Trespass move speed scaling disabled. (Can be changed in-game via Risk of Options)

1.3.2

  • Mobile Turret Buff
    • Added fall damage immunity.

1.3.1

  • Added Specials to Loader Sprint QoL.
  • Changed Blast spread reduction from -100% to -50%

1.3.0

  • Disabled Roll of Pennies in the Bazaar.

  • Fixed internal inconsistency with "Enabled" variable name.

  • Survivors

    • MUL-T

      • Scrap Launcher

        • Removed falloff.

        This has roughly the same AoE as Artificer's Plasma Bolts, but with pitiful splash damage due to the SweetSpot modifier.

    • Acrid

      • Regenerative now counts as healing, and it is unaffected by difficulty regen modifiers.
        • Still affected by Eclipse modifier.
    • Bandit

      • Changed Blast from No Spread to Reduced Spread. (-50% spread)
  • Enemies

    • False Son

      • Removed i-frames from Corrupted Paths.
    • Child

      • Removed i-frames from teleport.
    • Scorchling

      • Removed i-frames from burrow.
  • Commencement

    • Faster Holdouts
      • Pillar of Mass charge duration reduced from 60s -> 40s
      • Pillar of Soul charge duration reduced from 30s -> 20s
  • Void Locus

    • Void Signal charge duration reduced from 60s -> 40s

1.2.0

  • Teleporter is now replaced with Primordial Teleporter after looping.

  • Artificer

    • Snapfreeze now fires as soon as you release the button.
    • Ion Surge height no longer scales with movement speed. (Can be changed in-game)
    • Flamethrower burn is now guaranteed, reverting the SotV nerf.
  • Void Fiend

    • Corrupt transition duration reduced to 0.5s
    • Primaries now have no random spread.
    • Corrupted Crush fires faster and has no use limit.

1.1.1

  • Recompiled for latest RoR2 update.

1.1.0

  • Bandit

    • Blast pierces.
    • Blast has less spread.
  • Engi

    • Mobile Turrets now always sprint, have more range, and no longer have Early Access health regen.

1.0.0

  • Release
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