

0.22.11
0.22.10
0.22.9
0.22.8
0.22.7
0.22.6
DLC3 fix.
Chirr
Nucleator
0.22.5
0.22.4
0.22.3
0.22.2
0.22.1
0.22.0
0.21.23
0.21.22
0.21.21
0.21.20
0.21.19
0.21.18
0.21.17
Chirr
Watch Metronome
0.21.16
0.21.15
0.21.14
0.21.13
0.21.12
0.21.11
0.21.10
0.21.9
0.21.8
0.21.7
0.21.6
0.21.5
0.21.4
0.21.3
0.21.2
0.21.1
0.21.0
SS2 Official Autoconfig (Enabled by default, Untested)
Re-enabled Dormant Fungus by default. (Existing config unaffected)
Re-enabled Relic of Mass by default. (Existing config unaffected)
0.20.9
0.20.8
0.20.7
0.20.6
0.20.5
0.20.4
0.20.3
Update for DLC2
Executioner
Chirr and Cyborg now use Artificer's hover setting.
Added PT-BR TL (Thanks kauzok!)
0.20.2
0.20.1
0.20.0
Now depends on ShaderSwapper.
A bunch of material adjustments.
Added dependency on Loader Slam Audio Fix until the bug is fixed in Vanilla.
Fixed Executioner's selected primary not saving when restarting the game.
Cyborg
0.19.4
Survariants compatibility
Updated Icons
Cloaking Headband
0.19.3
0.19.2
0.19.1
0.19.0
Credits to Thingw for the new icons!
Now uses language files.
Item/Equipment lore now uses the original SS1 lore.
Cyborg
New Passive: Energy Core
Hoping this new passive will help Cyborg feel more unique. Skills are mostly mechanically the same, but he now has a lot more flexibility in how/when he can use his skills.
Primaries no longer slow on hit.
Special Skills can now be fired while Primary is being fired.
Alt Primary: Renamed to Piercing Shot
New Default Secondary: Rising Star
The highest raw single target DPS skill in the kit, at the cost of consuming Energy very quickly.
Defense Matrix
Shield uptime was balanced around frame-perfect defenses in solo, but ended up being too short to be useful for protecting teammates in multiplayer.
Recall
No longer shocks, but now can be potentially used 2 times in a row.
Flight Mode
Overheat Redress
Shock Core
Chirr
Executioner
Items
0.18.13 to 0.18.14
0.18.12
0.18.11
0.18.10
0.18.9
Nucleator
Updated anims (Thanks Spanish Space Inquisition!)
Increased health regen from 1.0 -> 2.5
Radiation Poisoning VFX now scales with body size.
Irradiate
Quarantine
Now deals same damage as primary, since having this be a power skill felt unfitting.
Fission Impulse
Goal is to make this more consistent at direct-hitting enemies when used offensively.
Nemmando
0.18.8
0.18.7
0.18.6
0.18.5
0.18.4
Irradiate
Old starting damage was making mashing do way more damage than charging. New starting damage puts mashing DPS in line with normal/Overcharge DPS.
0.18.3
Pyro
Pyro/Nucleator
0.18.2
Nucleator
Strange Can
0.18.1
0.18.0
New Survivor
New Items
Detritive Trematode
Strange Can
Nkota's Heritage (Disabled)
Survivors
Executioner
Nemmando
Items
Equipment
Fixes
0.17.2
0.17.1
0.17.0
Chirr
Nemesis Invasion
0.16.14
Chirr
Pyro
0.16.13
0.16.12
Chirr
Pyro
Suppressive Fire
Should be less of a gap in damage compared to Blaze Flare now. (100% Heat for 1008% damage -> 100% Heat for 1440% damage)
Blaze Flare
Slight damage increase, but main change is that damage has been shifted to scale off of Heat more.
Overall damage output of Pyro was lacking, with perfect Heat management only resulting in slightly below average killtimes, so his damage output on his Heat-related skills has been buffed.
0.16.11
0.16.10
Chirr
Let me know if anything broke.
0.16.9
0.16.8
Distant Gash
This was getting outperformed hard by gun alt due to having better overall DPS, being hitscan, and being usable alongside the primary.
Fixed fall damage during Decisive Strike when using it online.
Added Client-Side options (can be changed in-game with RiskOfOptions)
0.16.7
0.16.6
Taunts
Chirr
Small QoL stuff from SS2O Chirr, but no plans to turn her into that since they're fundamentally very different characters.
0.16.5
Execution
If you play with RiskyMod, nothing changes as it already fixes this. This change is done via a custom damagetype so it won't interfere with Vanilla Slayer attacks.
0.16.4
0.16.3
0.16.2
Pyro
Nemesis Invasion
0.16.1
0.16.0
Primaries
4 shots to kill a Lemurian on stage 1.
Ion Burst
This skill struggled in MP, and often ended up requiring too much time to build up for too little payoff. Should be able to fire off big bursts more frequently now.
Crowd Dispersion
0.15.6
Watch Metronome
Dormant Fungus
0.15.5
0.15.4
0.15.3
0.15.2
0.15.1
0.15.0
Items
Common
Fork
Increases base damage by Commando's damage per level, same as in the original Starstorm.
Molten Coin
Diary (Rework)
Meant to be another way to boost your move speed stat while being a lower priority item than mainstays like Hoofs/Coffee/Energy Drinks. Numberwise it's comparable to 2/3 of a Hoof and 1/3 of a Hermit's Scarf.
Uncommon
Rare
Droid Head
Green Chocolate
Boss
Equipment
Cloaking Headband
Greater Warbanner
Is this networked? Attempted to fix some of the bugs from the old implementation.
Disabled by Default
Common
These are vanilla, but left in the mod in case you want to use them for whatever reason.
Currently Unimplemented Items
Detritive Trematode/Strange Can
Hunter's Sigil
Malice
Broken Blood Tester/Prototype Jet Boots
Nkota's Heritage
Erratic Gadget/Relic of Mass
Pressurized Canister
0.14.5
0.14.4
0.14.3
0.14.2
0.14.1
0.14.0
Cyborg
Unmaker
Rising Star
Defense Matrix
Shock Core
Recall
Flight Mode
Overheat Redress
Executioner
Nemmando
0.13.1
Nemesis Commando
Chirr
0.13.0
Chirr
General
Sanative Aura
Natural Link
Allies
Stats need more testing. Did some lategame runs and Golems seemed to be surviving fine even with the lower stat scaling. Earlygame allies seem to be a lot squishier.
Nemesis Invasion
0.12.9
0.12.8
0.12.7