

Unofficial update to the Pre-SotV version of Starstorm 2. Get the official version here!
Executioner and Nemesis Commando are based on the version from the pre-SotV build with some tweaks, while Cyborg/Chirr/Pyro have been re-coded from the ground up due to the old code being unworkable.
This mod can be used alongside the official version of Starstorm 2. Be sure to go through your configs to disable duplicated features.
I've gotten permission to work on this project and host it here, and permission to upload it to Thunderstore.
The SS2 team is free to use any of the new code from this mod as long as this repo is allowed to stay up and credit is given.
New Survivors:
Items:
Common:
Uncommon:
Rare:
Boss:
Lunar:
Equipment:
Storm Events
Nemesis Invasion Event (triggered after completing Void Fields)
If unlock achievements aren't working, you can force unlock them in the config.
0.16.13
0.16.12
Chirr
Pyro
Suppressive Fire
Should be less of a gap in damage compared to Blaze Flare now. (100% Heat for 1008% damage -> 100% Heat for 1440% damage)
Blaze Flare
Slight damage increase, but main change is that damage has been shifted to scale off of Heat more.
Overall damage output of Pyro was lacking, with perfect Heat management only resulting in slightly below average killtimes, so his damage output on his Heat-related skills has been buffed.
0.16.11
0.16.10
Chirr
Let me know if anything broke.
0.16.9
0.16.8
Distant Gash
This was getting outperformed hard by gun alt due to having better overall DPS, being hitscan, and being usable alongside the primary.
Fixed fall damage during Decisive Strike when using it online.
Added Client-Side options (can be changed in-game with RiskOfOptions)
0.16.7
0.16.6
Taunts
Chirr
Small QoL stuff from SS2O Chirr, but no plans to turn her into that since they're fundamentally very different characters.
0.16.5
Execution
If you play with RiskyMod, nothing changes as it already fixes this. This change is done via a custom damagetype so it won't interfere with Vanilla Slayer attacks.
0.16.4
0.16.3
0.16.2
Pyro
Nemesis Invasion
0.16.1
0.16.0
Primaries
4 shots to kill a Lemurian on stage 1.
Ion Burst
This skill struggled in MP, and often ended up requiring too much time to build up for too little payoff. Should be able to fire off big bursts more frequently now.
Crowd Dispersion
0.15.6
Watch Metronome
Dormant Fungus
0.15.5
0.15.4
0.15.3
0.15.2
0.15.1
0.15.0
Items
Common
Fork
Increases base damage by Commando's damage per level, same as in the original Starstorm.
Molten Coin
Diary (Rework)
Meant to be another way to boost your move speed stat while being a lower priority item than mainstays like Hoofs/Coffee/Energy Drinks. Numberwise it's comparable to 2/3 of a Hoof and 1/3 of a Hermit's Scarf.
Uncommon
Rare
Droid Head
Green Chocolate
Boss
Equipment
Cloaking Headband
Greater Warbanner
Is this networked? Attempted to fix some of the bugs from the old implementation.
Disabled by Default
Common
These are vanilla, but left in the mod in case you want to use them for whatever reason.
Currently Unimplemented Items
Detritive Trematode/Strange Can
Hunter's Sigil
Malice
Broken Blood Tester/Prototype Jet Boots
Nkota's Heritage
Erratic Gadget/Relic of Mass
Pressurized Canister
0.14.5
0.14.4
0.14.3
0.14.2
0.14.1
0.14.0
Cyborg
Unmaker
Rising Star
Defense Matrix
Shock Core
Recall
Flight Mode
Overheat Redress
Executioner
Nemmando
0.13.1
Nemesis Commando
Chirr
0.13.0
Chirr
General
Sanative Aura
Natural Link
Allies
Stats need more testing. Did some lategame runs and Golems seemed to be surviving fine even with the lower stat scaling. Earlygame allies seem to be a lot squishier.
Nemesis Invasion
0.12.9
0.12.8
0.12.7