

This mod adds items and equipment from Risk of Rain and Risk of Rain Returns.
Looking for a modeler! Contact us on the Github page if interested.
| Icon | Item | Desc |
|---|---|---|
| Common | ||
| Bitter Root | Increase base health regeneration by 3 hp/s for 3s (+3s per stack) after killing an enemy. Scales with level. | |
| Fire Shield | After taking more than 10% of your maximum health as damage, explode for 200% base damage. Additionally, enemies burn for 200% (+200% per stack) base damage. | |
| Life Savings | Generate 1 (+1 per stack) gold every 3 seconds. Scales with time. | |
| Mysterious Vial | Increase base health regeneration by +1 hp/s (+1 hp/s per stack). Scales with level. | |
| The Toxin | Touching an enemy makes it vulnerable to your next attack, reducing its armor by 20 for 3 seconds (+3 seconds per stack). | |
| Snake Eyes | Using a shrine increases critical chance by 7.5% (+7.5% per stack), up to 6 times. Resets at the start of each stage. | |
| Razor Penny | Gain 5% (+5% per stack) critical chance. Critical strikes drop $1 (+$1 per stack) gold. | |
| Arcane Blades | Increases movement speed by 20% (+20% per stack) after the Teleporter has been activated. | |
| Mu Construct | Heal for 2.5% of your health every 5 (-25% per stack) seconds after the Teleporter has been activated. |
| Icon | Item | Desc |
|---|---|---|
| Uncommon | ||
| 56 Leaf Clover | Elite enemies have a 4.5% chance (+1.5% chance per stack) to drop an item on death. | |
| Arms Race | Drones periodically fire a barrage of 4 (+2 per stack) missiles that deal 200% damage each. Recharges every 10 seconds. | |
| Golden Gun | Deal extra damage based on held gold, up to an extra +40% damage (+20% per stack) at 300 gold (+150 per stack, scaling with time). | |
| Prison Shackles | Shackle enemies on hit for -30% attack speed for 2s (+2s per stack). | |
| Smart Shopper | Enemies drop an extra 25% (+25% per stack) gold on kill. | |
| Tough Times | Grants +14 armor (+14 per stack). | |
| Locked Jewel | Activating an interactable grants 25% (+15% per stack) of your maximum health as barrier as well as $8. Scales with time. |
| Icon | Item | Desc |
|---|---|---|
| Legendary | ||
| Permafrost | 3% (+3% per stack) chance on hit to freeze for 2 seconds. | |
| Thallium | On hit, 10% chance to poison for 2x300% of victim's base damage per second and slow for -100% movement speed for 3 seconds (+1.5 seconds per stack). | |
| Wicked Ring | Reduce skill cooldowns by 1s (+0.5s per stack) on kill. |
| Icon | Item | Desc |
|---|---|---|
| Equipment | ||
| Jar of Souls | Creates 3 ghost duplicates of an enemy with 100% damage. Large enemies are duplicated once. Lasts 30 seconds. | |
| Prescriptions | Enter a drug-induced frenzy for 8 seconds, increasing damage by 20% and attack speed by 40%. | |
| Gigantic Amethyst | Activation refreshes all cooldowns. | |
| Thqwibs | Release a bloom of 12 Thqwibs, detonating on impact for 360% damage each. |
| Icon | Item | Desc |
|---|---|---|
| Lunar Equipment | ||
| Lost Doll | Sacrifice 25% of your current health to damage an enemy for 400% of your maximum health. |
1.3.4
1.3.3
1.3.2
1.3.1
1.3.0
New items
Arcane Blades/Mu Construct
Fixes
Looking for a modeler! Contact us on the Github page if interested!
1.2.1
1.2.0
Added Risk of Rain Returns sprites.
New Items
Razor Penny
Arcane Blades
Snake Eyes
Failing a Chance Shrine is too conditional and straight up doesn't work with Sacrifice. Will see how the item performs before determining if further buffs are needed.
Thallium
I'll figure out how the math actually works later.
Permafrost
1.1.1
1.1.0
Fire Shield
Snake Eyes
Golden Gun
Jar of Souls
Noticed most boss ghosts severely underperforming compared to normal mobs.
Lost Doll
1.0.6
1.0.5
1.0.4
1.0.3
1.0.2
1.0.1
1.0.0
General
New Items
Item Changes
Equipment
Artifacts
0.1.0