

This mod was inspired by the mod "More Difficulties" from SpikestripModding.
A new difficulty "Mega Tempest" is added. It is meant to be very hard, and will be balanced around Simulacrum multiplayer.
All aspects are configurable through the config file and through Risk Of Options.
Increases diffculty scaling, and removes enemy level cap. Enemy buffs:
Through the config file, you can enable experimental changes which reduce the enemy base damage on higher levels. This change is meant to enable long runs, which dont result in a one shot by a level 2000 enemy.
Changes to the formula used can be made in the config, but be aware that you should really check your values first (with a plotter for example). The formula used in the code for determining the reduction in baseDamagePerLevel is: Math.max(0,(level-x)/(level+y)) -> x determines at which level the reduction will start -> y determines at which level the reduction will be ~50%