

#Discord https://discord.gg/fy7JGze
Changelog; redid the readme
#Tutorial
To load skins and skin packs into the game; place them in BepInEx/Plugins
Outputting default skins; Set 'DumpBoilerplate' to true in BepInEx/Config/SkinAPI.cfg (Make sure to turn it off after)
Creating skins; rename the root folder of the outputted skins, edit the relevant image files. MainTex -> The texture on this skin Material.cfg -> A list of variables you can change, such as emission colour and level. Skin.cfg -> A list of values related to the skin itself, such as the character it is for and the colours used for it's sprite.
Do not change the name of folders that are not the root folder. Do not change the name of any files.
#Compatability
For custom survivors that work with skins, or if you would like to test, Please do the following: myCharacterGameObject.tag = "SkinReady";