When used, it iterates through each of the two drones' items, takes the highest stack count, and gives it to the resulting drone. This ensures that items are never lost when combining.
Incorporated some SFX.
Made SoundFixer a dependency to simplify things on my end.
Nullref hunting.
1.0.1
A guaranteed Drone Upgrade Station will show up in Computational Exchange. Can you find it?
Stole code from LookingGlass to make the UI less ass to navigate.