
ImprovedSurvivorAI
Overhauls the behavior of AI-controlled Survivors to make them more competent. Goobo Jr. users rejoice!Details
1.1.0
- General
- Successfully fixed that annoying thing where the AI will continue to target dead corpses for several seconds; on kill, they will re-target very quickly.
- Implemented basic configs for Engineer's mobile turrets, in case you want to disable the changes or you're simply bored and want to give them cross-map reach.
- Improved aim speed for Survivors across the board.
- Huntress - Standard Blink is no longer used while pathing to enemies due to it being very prone to overshooting, but may still be used mid-combat.
- MUL-T - Power Mode is disabled until I figure out simultaneous fire.
- Artificer - M2 is held juuust a little longer to prevent Arti from wasting it by cancelling into Snapfreeze.
- Mercenary
- M1 is initiated slightly closer. (20m -> 15m)
- Added a delay after performing his Utility so he has more time to orient his follow-ups correctly.
- Now a little less Leeroy Jenkins-y and will occasionally strafe at range around a target.
- Captain - Compressed the attack ranges for his M1; the charge levels should be more appropriate for the situation.
- Void Fiend - Adjusted timings to reduce the likelyhood of firing an uncharged M2.
- Seeker
- Fixed not being able to use Unseen Hand.
- Sojourn is disabled until I figure out an intelligent way to cancel it in the behavior tree.
1.0.1
- Please work.
1.0.0
- Release.