Void Jailer pathfinding fix should now affect friendly ones as well.
Solus Probe aim/turning speed increased. (60 -> 120)
Mithrix will steal items significantly faster. (0.2s interval -> 0.08s)
Resonance Disc
Will no longer target neutral bodies. This includes things like pots, Newt and the explosive barrels on Rallypoint Delta.
Removed the brief (0.5s) state where the disc locks its aim before launching itself, shaving off half a second of downtime and significantly improving its accuracy as a result.
Solus Transporter
Will no longer target neutral bodies.
Will periodically re-target instead of laser-focusing one thing until it dies.
Faraday Spur
Maximum speed bonus reduced. (160% -> 100%)
Time required for full charge is reduced by 37.5%, effectively keeping the speed gain rate identical to before.
Fixed charge rate being slower at sub-60 FPS. (Now uses fixedDeltaTime instead of deltaTime.)
Upon triggering a charged jump, gain fall damage resistance equal to what you would've received with that jump height. Lasts until you land.
Tagged the item as FoodRelated so it may be used for the Hearty Stew recipe.
Drone Scrapper: shortened its animation.
1.0.8
Fixed some enemies' melee attacks immediately triggering if interrupted or killed during the wind-up. This change affects Blind Vermin, Gup (including descendants) and Halcyonite.
As a side effect, this means they might refuse to go off at very very high attack speed values. Big whoop.
Fixed Void Jailer becoming idle upon breaking line of sight with its target.
Removed minimum distance requirement to use the laser. (20m -> 0m)
Max laser range increased. (80m -> 100m)
Fist endlag decreased. (3s -> 2s)
Rock summon duration decreased. (9s -> 7s)
Halcyonite
Credit cost decreased. (200 -> 125)
Removed that weird little pause they do upon starting their laser attack.
Whirlwind tickrate now scales with attack speed.
Whirlwind now has a small proc coefficient. (0 -> 0.2)
Whirlwind now steadily tracks its target instead of calculating the target's position once at the beginning.
Made Conduit Canyon less fucking evil. My god.
Adjusted cost multiplier of weak Collective Elites. (x2 -> x4)
Wait, x2?????
Also included compatibility with EclipseRevamped's E3 modifier; the cost multiplier will be appropriately reduced by 20%.
The Elite promoting algorithm will now make sure it has enough credits to afford the upgrade, instead of... ignoring that and going into debt. What do you mean, going into debt?
Enemies promoted to weak Collective now have their gold reward increased accordingly.
Base monster credits for Collective Combat Shrines reduced. (120 leader / 70 support -> 100/0)
For reference, regular Combat Shrines hold 100.
After spawning the "leader", all leftover monster credits are automatically transferred to the supporting monsters. Thus, the supporting monsters will almost always spawn even if the base value is set to 0.
Collective Combat Shrine monster credits are no longer halved upon spawning the supporting monsters.
Cripple duration is now affected by proc coefficient.
Base health multiplier increased. (x2 -> x2.4, effectively x2.5 -> x3)
1.0.6
Implemented Chinese translation, courtesy of JunJun5406. I noticed the pull request too late, so if you're reading this, Growth Nectar needs a pass.
Finished the French translation.
Frost Relic can now crit.
Clay Apothecary mortar blast now sorts by angle only instead of "distance and angle", which often practically randomized its target. It should now more consistently aim at its intended target.
1.0.5
Removed any and all jank from the Rallypoint Delta fan buff logic. In completely unrelated news, I now know what a JumpVolume is.
Growth Nectar: max buff count per stack increased. (4 -> 5)
Eclipse Lite: now calculates barrier gain using max health + shields instead of just max health.
Genesis Loop
Proc coefficient increased. (1.0 -> 3.0)
Skips the line of sight check if used by a Player team member.
Made some IL hooks more robust.
1.0.4
Added "Disable New Configs" config. If enabled, any newly-generated config will be disabled. Turn that on if you don't care about The Director's Vision, or don't want to deal with new updates introducing unwanted changes.
Grandparent
Rock velocity now also dynamically scales with distance.
Made the target-searching logic for the rock throw attack functional. As a result, Grandparents will be able to more reliably chuck boulders at airborne targets, reducing the likelihood of falling back to throwing it absolutely nowhere near its current target.
When looping, Solus Control Units will be able to spawn during the Solus Wing fight.
1.0.3
Drone Scrapper
Max count of 1 per stage.
Can now spawn on Treeborn Colony & Golden Dieback.
Foreign Fruit cooldown decreased. (45s -> 30s)
Eclipse 4 & 7 modifiers now apply to every non-player team; this notably includes the Void team.
Default config: Grandparent gravity orb pull force increased (-3000 -> -4000) so targets fall out of it less at higher velocities.
Taking the fans on Rallypoint Delta grants a temporary speed boost.
Cauldrons on Commencement will never contain items tagged with OnStageBeginEffect.
Further refined Best Buddy's behavior. Still a little clingy, but we love them for that.
Sonorous Whispers rework
Allowed an exception case for downed Solus Heart; it'll now drop an item when defeated, just like the other final bosses.
Solus Wing will eject the items far enough to not end up completely buried.
Halcyon Seed
Ally Aurelionite now grabs the attention of every enemy within 60m upon spawning, as well as any subsequently struck target. Taunt effect lasts for 15s.
Removed ally Aurelionite's minimum distance requirement to use the laser. (10m -> 0m)
Halcyonite
Spawns on Prime Meridian pre-loop.
Is now categorized as a Miniboss on every vanilla stage, instead of being categorized as a Champion most of the time. For some reason.
When looping, they will also spawn during False Son Phase 2 alongside Stone Golems.
False Son Phase 2: enemy count scales with stage count, effectively amounting to 4 (+5 per loop).
Clay Apothecary
Now uses the slam/mortar attack at range regardless of health.
Slam/mortar attack no longer inflicts self-damage.
1.0.2
Old War Stealthkit activation threshold increased. (25% -> 50%)
Wake of Vultures buff duration increased from 8s (+5s per stack) to 12s (+6s per stack).