
Risk of Rain 2
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| Icon | Name | Description |
|---|---|---|
| Ranger | The Ranger is a versatile character with two distinct forms. Her base form excels at burst damage from any range using electricity, while the other is much more resource managing focused with high risk, but extremely high damage fire attacks. | |
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Passive: Charge | Hold up to 10 Charge. Each Charge increases base health regeneration by 0.25 hp/s. Charge decays over time. |
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Primary: Direct Current | Fire an arcing electric current for 250% damage. Hitting enemies generates 1 Charge. |
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Secondary: Release | Lose all Charge. Fire a piercing blast for 600% damage, increasing up to 1600% at full Charge. |
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Utility: Sidestep | Agile. Quickly sidestep a short distance. Taking damage during Sidestep generates 10 Charge. |
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Special: Overdrive | Agile. Transform your rifle, replacing all of your skills with scorching forms. Charge amplifies base damage gain while in full heat. |
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Primary: Enflame | Agile. Fire a rapid stream of bullets for 100% damage. Heat increases spread and ignite chance. |
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Secondary: Exhaust | Ignite. Fire a short-range heat spread for 8x200% damage. Gain 15% heat. |
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Utility: Heat Signature | Agile. Stunning. Sidestep a very short distance and deal 250% damage. Hitting enemies generates 1 Charge. |
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Special: Heat Sink | Agile. Ignite. Release a fire nova around you that ignites and deals 300% base damage, increasing up to 900% in full heat. Consumes all heat and exits overdrive. |
| Icon | Elite | Description | Tier |
|---|---|---|---|
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Motivator | Passively carries a warbanner that grants all allies 25% movement speed and 25% attack speed in a 20m radius. On hit, increases all ally attack speed by 25% in a 20m radius for 4s. | Tier 1 |
| Icon | Item | Description | Tier |
|---|---|---|---|
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Amber Knife | Gain a 10% chance on hit to fire a knife for 120% (+120% per stack) base damage that pierces. Gain 4% barrier for every pierce with the knife. | White |
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Red Spring Water | Increase health regeneration by 0.4 hp/s (+0.4 hp/s per stack) for every buff you have. | White |
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Fractured Timepiece | Upon using your utility skill, heal for 5% (+5% per stack) of your maximum health and reduce special skill cooldown by 15% (+15% per stack, hyperbolic). | White |
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Sun Fragment | 7% chance on hit to create a blinding flash in a 12m area, stunning for 2s and igniting enemies for 150% (+150% per stack) TOTAL damage | Green |
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Pocket Plutonium | Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 16m area that deals 1000% (+500% per stack) base damage, plus an additional 300% (+200% per stack) of shields. | Green |
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Nuclear Salvo | Every 5 seconds (-25% per stack), all mechanical allies fire nuclear missiles that deal 2x100% base damage and ignite on hit. | Green |
| Universal VIP Pass | Whenever you make a gold purchase store 20% (+15% per stack) of the spent gold as credit. Receive gold equal to credit on the next stage. Scales over time. | Green | |
| Smouldering Document | 5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 15% (+10% per stack, hyperbolic) and attack speed by 15% (+10% per stack, hyperbolic). | Green | |
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Bleeding Witness | 5% chance to hemorrhage enemies for 480% base damage. Your damage over time effects heal all allies for 0.5% (+0.25% per stack) of their maximum health. | Red |
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Ceremonial Jar | On hit, link enemies up to 3 times. Linked enemies take 1500% (+750% per stack) base damage each and cannot be linked for 5s afterwards. | Red |
| Icon | Equipment | Description | Tier |
|---|---|---|---|
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The Sand Sweeper | Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. | Orange |

























