These changes were made to make loader more of a glass cannon and to make using her skills more thoughtful.
Passive Changes:
Fall Damage Reduction 100% => 60%.
This isn't significant most of the time, I added it so that you have to think of your movement a little bit more, and so that vanilla Eclipse is slightly more challenging.
Barrier Gain 5% => 3.3%.
Nerfed considering Knuckleboom changes, so it's not as raindead to hold down M1 on a target.
M1 Changes:
Knuckleboom Damage Coefficient 320% => 170%.
Knuckleboom Fire Rate 1.666/s => 2.5/s.
Knuckleboom now knocks up enemies every third attack, dealing 230% in a 13m AoE.
Something I wanted to bring back from Risk of Rain 1, makes Knuckleboom a lot more interesting and rewards using it.
It also adds a potential tech you can use, not telling what it is though :).
M2 Changes:
Spiked Fist Mass Limit 250 => 500.
Now pulls heavier targets to you.
Utility Changes:
Both Gauntlets now have a better formula. This makes the damage hard to compare.
Charged Gaunlet Min Damage Coefficient 10% => 500%.
Charged Gauntlet Max Damage Coefficient 2700% => 1800%.
A big buff to make M551 Pylon feel much more like a special, instead of just a mobility tool.
The single target damage is poor, but use it on a group and deal great damage.
Thunderslam Damage Coefficient 2000% => 400%.
Thunderslam Area of Effect 11m => 13m.
Thunderslam Cooldown 8s => 9s.
Thunderslam now increases damage a lot based on fall speed.
A shift in Thunderslam's effect to be risky, much more rewarding and skillful. It deals a bunch of self damage, but can deal a whole lot more to enemies as well.