Don't get me wrong, the transition looks cool but it's a bit annoying having to wait so long.
Passive Changes:
Corruption Per Second In Combat 3 => 5.
Corruption Per Second Out Of Combat 3 => 3.5.
Done to spice up the gameplay loop a little bit, I find it more interesting to accept the inevitable, instead of delaying it indefinitely.
Corruption Per Crit 2 => 0.
Doesn't make that much sense, so I took it out as I dislike crit synergies.
Corruption Armor Gain 100 => -40.
This is a big one. In my mind, the Corrupted form is much stronger, but also much riskier, while Hopoo thought slapping on 100 armor was a good idea.
Change was also made to disincentivize holding M1, make it less viable and or potent, and to make thinking and repositioning more important.
Corruption For Full Heal -100 => -115.
Corruption For Full Damage 50 => 40.
Some small tweaks to make the mechanic shine through more.
Healing Multiplier 100% => 60%.
Another decently large change, I wanted to make taking healing actually matter for a downside.
M1 Changes:
Drown Radius 2m => 1m.
This also reduces the autoaim radius.
Drown now additionally fires a medium beam every fourth shot for 175% damage in a 5m radius with no damage falloff and a proc coefficient of 0.
Something to spice up the boring M1. Should be fun enough in the short gameplay loop of Uncorrupted.
Corrupted Drown Damage 2000% => 1200%.
Corrupted Drown Proc Coefficient Per Second 5 => 4.
Big nerfs to Corrupted Drown, to make holding it not as OP, but still really strong.
Alternate M1: Permeate
Two-hit melee combo for 380% damage, every other slash lunges. Corrupt form attacks rapidly and stacks a debuff that reduces attack and movement speed on the target.
M2 Changes:
Flood can now be used during any skill.
I swear I didn't copy this Bog lol
Corrupted Flood Force 3000 => -2500.
Corrupted Flood Radius 10m => 25m.
Corrupted Flood Damage 1100% => 400%.
Corrupted Flood Projectile Speed 70m/s => 40m/s.
Corrupted Flood Lifetime 99s => 4s.
Corrupted Flood Cooldown 4s => 7.5s.
Corrupted Flood now pulls in enemies in a 25m radius.
BIG changes to make it stand out, be more fun and stronger in a different way.
Special Changes:
Suppress Healing 25% => 17.5%.
Suppress Max Charges Infinite => 2.
Suppress Corruption Loss 25 => 15.
Putting a limit to Suppress is a big change, to make Corruption actually inevitable.
Corrupted Suppress Self Damage 25% => 19.
Corrupted Suppress Duration 1s => 0.8s.
Corrupted Suppress Endlag 1s => 0.3s.
Should feel a bit smoother, and decently easy to use as long as you're playing well.
These changes put together make for a fun short gameplay loop between the Uncorrupted and Corrupted form.