




Jhin as a survivor is meant to deliver a low APM, high damage experience. He has high damage scaling, but lacks sufficient means to deal with large groups of enemies.
I am by no means a RoR2 Guru, so things are likely to be either under or overpowered. If you have any concerns or feedback, please feel free to reach out via a discord channel I made specifically for things like this: https://discord.gg/RSs2kA7yRu
If you like my mods, please consider supporting me!
Since markdown doesn't support embedding youtube videos, the showcase can be found on youtube directly from this link, or by clicking the icon below
Features I would like to add, should I have the motivation to continue working on this
| Health | Regen | Armor | Damage | Attack Speed | |
|---|---|---|---|---|---|
| Base | 110 | 1.5 | 0 | 12 | 0.625 |
| Growth | 33 | 0.2 | 0 | 2.4 | 0.019 |
Please note that skill values and effects may change over the course of this mod's lifespan, and the images displayed here may not reflect those changes.



Whisper has a unique ammo and reload system, utilizing shots represented by the tally marks and a reload timer represented by the ring. Jhin reloads after the 4th shot, or after 10 seconds without firing. Casting any skill will reset the automatic reload timer and interrupt a reload when you have bullets left.


Deadly Flourish is a simple beam attack that stuns every enemy it hits. It triggers Jhin's passive as if he had landed a crit, with double the duration. Additionally, any marked enemies are rooted.

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Curtain Call is a primary skill override, like that of Railgunner's scope. For 10 seconds, it replaces Whisper with 4 shots that deal massive AOE damage. It automatically reloads Whisper as well, so you don't have to worry about reloading after firing all 4 shots.
**The wording on the execute is wrong, and has since been fixed (up to 300% bonus damage based on missing health, or 3% per 1%)
Each skin may have its own unique SFX and VFX. Creating these assets for each is a painfully tedious process, and as such, only some skins will have support. The others are currently WiP, though VFX is a more long term project on its own.
| Skin | Available | Unique SFX | Unique VFX |
|---|---|---|---|
| High Noon | ![]() |
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| Blood Moon | ![]() |
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| SKT T1 | ![]() |
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| Project | ![]() |
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| Dark Cosmic | ![]() |
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| Shan Hai Scrolls | ![]() |
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| DWG | ![]() |
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| Empyrean | ![]() |
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| Soul Fighter | ![]() |
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| Mythmaker | ![]() |
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Dark Cosmic as a skin is not possible as far as I am aware, at least not with the setup I have right now. If I get curious, I may look into it.
Suggest and report compatibility issues under Github Issues, or through my Discord: https://discord.gg/RSs2kA7yRu
| Mod | Compatibility | Notes |
|---|---|---|
| Risk of Options | ![]() |
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| CustomEmoteAPI | ![]() |
Bugs can be reported under Github Issues, or through my Discord: https://discord.gg/RSs2kA7yRu
See the github page for footnotes that don't properly render here on Thunderstore