An experimental mod that adds some weird new enemies to the game!
This mod is a BIG WIP, I'm highly inexperienced at making new blender assets, texturing, animating, rigging, etc. So whilst I aim to try and polish these enemies as much as I can - expect lots of imperfections! I'm learning with each new enemy that I make.
Also bugs. There will be bugs. Please report any you find to me on Discord! (Username skeletogne)
The Bestiary
Marrowing
A flying, skull-headed serpent that sweeps terrain with its powerful fiery breath.
It can dive-bomb its targets, and also burrow underground to reposition.
Can burst out from the ground beneath players and back into the air.
Appears on
Stage 1: Distant Roost (post-loop)
Stage 2: Abandoned Aqueduct
Stage 3: Iron Alluvium
Stage 4: Abyssal Depths
Stage 5: Helminth Hatchery
Support for modded stages by request!
Credits
.score for the PluginConfig and some utils from EnemiesPlus
synodii for giving me lots of blender tips!
RoR2 modcord folks for helping me refine ideas into enemies.