hack fix for spiking Solus Amalgamator because the idiot who probably has a cool mustache fucke up the hurtboxes
fixed readme images being racist to the british
0.4.3
fixed for AC
added AC stages and bosses to walkman (re-using other tracks)
added canbetemporary flag to items (excluding glass harvester)
any issues let me know
0.4.2
damagesource fix
0.4.1
fixed error with fabinhoru's dagger
fixed errors and inconsistent behavior with Custodian m2 spiking stationary enemies
fixed Custodian m2 not spiking certain modded enemies (potmobile, frost wisp, probably others)
added French (thanks StyleMyk!)
added Chinese (simpliifed) (thanks Meteorite1014!)
previously added Russian but never mentioned it (thanks HEXXEDUDE!)
0.4.0
fixed for sots
Custodian's flow now plays a unique jingle based on each stage
huge thanks to NAIRB for the idea and for creating all the jingles!
Added a volume slider for Flow jingles, use Risk of Options to see it
Added config to mute Flow jingles completely
fixed flow jingle persisting between stages
heavily reduced attack speed slow on gravity'd enemies
reduced hitstop on m1, hopefully combatting the amount of times an air jump is eaten during hitstop
buffed spike impact damage per meter fell (0.32 -> 0.36), spike impact now has sweetspot falloff
spike configs were reset
damage was conservative because spiking a group of enemies would stack way too quickly. now with damage falloff each spike can afford to do more damage
4% might not seem like much but it's for every meter fallen. this could get crazy. let me know how it feels
Added Blast Boot (wip, disabled for now)
Fabinhoru's dagger fixed to its actual description
no longer stacks on every hit. now applies [itemcount] amount of stacks, and repeated hits just refresh this stack amount.
also stacks were previously only increasing duration, which was dumb
removed giant portal from enigmatic keycard projectile spawn, toned down impact effect
decoupled english from language file. damage numbers and stuff should update based on config now (after restart)
0.3.3
null checks galore. hopefully fixed errors from glass harvester, enigmatic keycard, and fabinhoru's dagger
fixed bismuth earrings not properly adding barrier on applying bleed