Raindrop Lobotomy
Adds content from Lobotomy Corporation.
Additions
Survivors:
Survivor Variants:
- Bandit :: Magic Bullet
- Void Fiend :: Mimicry
Items:
- Clockwork Spring (Steam Machine ego gift)
Enemies:
- Fragment of the Universe
- Steam Transport Machine
- Singing Machine
Skills:
- Yield My Flesh (Mercenary Special)
- Solemn Lament (Commando Primary)
Ordeals:
- Process of Understanding (Noon)
- Helix of the End (Midnight)
- The Sweepers (Noon)
Ordeals will appear after spending too long on the same stage. Can be configured.

Changelog
1.1.4
1.1.3
- shelling an enemy with Wear Shell or Goodbye now incurs a 2 second period where you cannot shell an enemy weaker than your current shell. this ensures you will always shell the strongest available during these skills.
1.1.2
- most stuff is networked now
- sweeper's Scatter Fuel now has backwards recoil and no longer locks movement (can be configured off)
- ally sweeper names are longer
- g?ood?bye no longer breaks on kill occassionally
- g?ood?bye properly turns enemies into a fine, red.. uhhh... cloud..?
- magic bullet bandit now has proper footsteps and ragdolls on death
- magic bullet bandit's ignition hitbox is now identical to regular bandit's slash
- mimicry now ragdolls on death
1.1.1
- fixed mithrix breaking sometimes
- fixed ordeals making the hud invisible in multiplayer
- changed how ordeals are picked, now preset for the 5 stages in a loop instead of repeating midnight after s5
- moved ordeals to the objectives tab (they are not required to leave the stage!!)
1.1.0
- fixed Beetle Guards sunder being shelled when it shouldnt (it doesnt work)
- fixed bug where equipping merc's beheaded skin after previously equipping solemn lament would break rendering for the rest of the session
- made flooding bullets have 3 charges and consume 1 per shot
- flooding bullets can now be canceled early, only consuming charges equiv to 1 shot
- lowered sfx volume across the board
- made sfx properly follow the in-game sound volume slider
1.0.4
- fixed silent advance creating an infinitely looping sound effect
- fixed mb bandit skill descs
- fixed mimicry specials canceling themselves
- fixed mimicry not prioritizing specific shell skills when stealing
- blacklisted alot of modded enemies who dont have functional skills for mimicry to steal
- bullet of despair does less self damage (same damage to enemies)
- h?ell?o has standard falloff instead of buckshot now
- flooding bullets now grants an armor boost during the state
1.0.3
- more bugfixes wooooo!!!!!1
1.0.2
- fixed a bug with weapon replacements that broke all skins
1.0.1
1.0.0
Credits
pseudopulse - programming, models, animations
smxrez - Solemn Lament gun replacement model, playtesting
monsterskinman - playtesting, ideas