A complete balance overhaul for a much more fast-paced and challenging game with much less autoplay. Check out the mod page for more information. Extremely configurable.
Harvester's Scythe no longer increases crit chance on swing.
Harvester's Scythe swing attack is now guaranteed to crit.
Harvester's Scythe now heals for 22.5%, +8% per stack, maximum health if at least one hit is landed with the swing.
Beetle Queen Earthquake now has a proper telegraph.
Beetle Queen Earthquake visuals made much easier to see.
Temporarily disabled item category changes until R2API updates.
Removes the forced SOTS items from Halcyon Shrines and Aurelionite Blessing drop rolls.
No longer depends on BetterDrones.
1.4.92 Patch Notes
mod works again
1.4.91 Patch Notes
teleporter doesnt shoot reliquary projectiles anymore (unfinished content that slipped into sots update)
1.4.9 Patch Notes
no longer deletes the entire mithrix arena
1.4.8 Patch Notes
Fixed for SOTS P2
1.4.7 Patch Notes
Fixed camera lock bug actually this time
1.4.6 Patch Notes
Attempt at fixing the camera lock bug (i cannot reproduce this so idk if it worked, ill see when i stop getting reports about it)
1.4.5 Patch Notes
Removed Greater Wisp from stage 1
Reverted unfinished Wandering Vagrant changes
Removed the weird ping ordering system that was unintuitive and caused confusion (betterdrones, which wrb deps on, already provides simple ping ordering anyway)
Nerfed Ignition Tank Ignite Chance 15% => 10%
Nerfed Ignition Tank Ignite Damage 150% => 100%
1.4.4 Patch Notes
Works on SOTS.
Removed dependencies on mods that no longer work.
1.4.3 Patch Notes
Buffed Alloy Vulture.
Buffed Beetle.
Buffed Blazing Elite Fire Pool Damage Per Second 150% => 175%.
Buffed Greater Wisp.
Buffed Harvester's Scythe Base Buff Duration 3s => 5s.
Buffed Lemurian.
Buffed Lesser Wisp.
Buffed Oddly-shaped Opal Armor Gain 2.5 => 3.5.
Buffed Oddly-shaped Opal Armor Gain per Stack 2.5 => 3.5.
Buffed Simulacrum Enemy Item Period 3 => 4.
Buffed Simulacrum Scene Director Credits 200 => 350.
Buffed Simulacrum Wave Timer 15s => Infinite.
Buffed Stone Flux Pauldron Armor Gain 10 => 15.
Buffed Tougher Times Block Chance 9% => 10%.
Buffed Tougher Times Block Chance per stack 9% => 10%.
Buffed Shaped Glass Damage Increase 75% => 100%.
Berfed Simulacrum Default Wave Weight 60 => 50.
Berfed Simulacrum Fog Damage to start out lower and ramp up faster over time.
Nerfed Elite Aspect Drop Chance 0.4% => 0.1%. (lmao I mixed up decimals for a loooong ass time).
Nerfed Gilded Coast Scene Director Monster Credits 200 => 60.
Nerfed Grandparent.
Nerfed Hunter's Harpoon Movement Speed for Additional Stacks 16% => 15%.
Nerfed Hunter's Harpoon Movement Speed for Initial Stack 16% => 15%.
Nerfed Ignition Tank Ignite Damage Increase 200% => 150%.
Nerfed Mithrix Phase 4.
Nerfed Monsoon Difficulty Scaling 150% => 133%.
Nerfed Stone Titan.
Nerfed Xi Construct.
Made Elite Components work more reliably.
Made only the host able to advance Simulacrum waves by picking an item.
Reworked Aegis to give 15% barrier on interact and pause barrier decay while out of danger.
Reworked Gesture of The Drowned to increase Equipment charges but make Equipment break upon using all charges.
Reworked Perfected elites to have a much beefier, more delayed, but faster projectile attack, no longer Cripple on hit, have a chance of dropping a Lunar Coin on death and spawn during loops.
Reworked Teleporters a bit - now charge as slow as vanilla and discharge if everyone is outside. Killing enemies increases the charge, scaling with enemy base max health, teleporter radius shrinks with charge percent. The teleporter also passively fires a projectile around itself.
Made Bleed Cap work better with modded bleed items (should now have a base bleed cap stat).
Fixed Global Proc Coefficient config not showing up.
Fixed Harvester's Scythe giving the wrong buff duration.
Fixed Razorwire flickering.
Fixed Regenerating Scrap throwing NREs and not working properly.
Fixed Scrapper & Printer networking, hopefully.
Fixed Simulacrum Crab moving at the wrong time (oops, Hopoo hardcoding).
Fixed Simulacrum not working past wave 5.
Fixed Stone Titan bugs.
Optimized loading times.
Optimized the mod a shit ton
This is a small update that addresses optimization, some bugs and rebalances some enemies. Been super busy with life, expecting the worst, and yet everything turned out well. ~HIFU
1.4.2 Patch Notes
Buffed Ephemeral Coin Drop Chance 0.8% => 1%.
Buffed Ephemeral Coin Drop Min Chance 0.1% => 0.25%.
Berfed Beetle Queen.
Nerfed Fireworks Fireworks 8 => 6.
Nerfed Fireworks Fireworks Per Stack 8 => 6.
Nerfed Grovetender.
Nerfed Stone Titan.
Made Beetle Queen Shockwave easier to see.
Made Tougher Times AI Blacklisted.
Fixed Gold Price Scaling in Multiplayer (hopefully idk I can't multiplayer test).
Fixed Harvester's Scythe Networking.
Fixed Harvester's Scythe having the wrong Item Tags.
Fixed Scrapper networking.
1.4.1 Patch Notes
Nerfed Spare Drone Parts Attack Speed Gain 40% => 30%.
Nerfed Spare Drone Parts Cooldown Reduction 40% => 30%.
Fixed exponential bleed damage (BetterUI vs Hypercrit2 config vs Hypercrit2 codebase rap battle).
Berfed Gold Scaling to be slower early game and faster late game.
Nerfed Armor-Piercing Rounds Boss Damage Bonus 20% => 15%.
Nerfed Clay Dunestrider.
Nerfed Elite Aspect Drop Chance 0.6% => 0.4%.
Nerfed Grandparent.
Nerfed Grovetender.
Nerfed Leeching Seed to have a 0.15s cooldown between healing regardless of source.
Nerfed Power Elixir Percent Healing 25% => 20%.
Nerfed Shipping Request Form White Chance 65% => 60%.
Nerfed Spare Drone Parts Attack Speed Gain 50% => 40%.
Nerfed Spare Drone Parts Cooldown Reduction 50% => 40%.
Nerfed Spinel Tonic Post Processing.
Nerfed Stone Flux Pauldron pull on bosses.
Nerfed Wandering Vagrant.
Reworked Artifact of Command to drop potentials.
Reworked Energy Drink to increase the sprinting speed multiplier, making it slightly increase other sources of speed while sprinting.
Reworked Harvester's Scythe to swing a scythe on secondary skill use for 200% base damage, and if it hits, gain 30% (+30% per stack) crit chance for 3s, with a cooldown of 3s.
Made All Aspects apply on all allies without an equipment.
Made Artificer cost 6 Lunar Coins.
Made Beetle Queen Shockwave easier to see.
Made Glowing Meteorite Blast a Cylinder.
Made Gold Price Scaling decrease slightly per player in Multiplayer.
Made Horde of Many rarer.
Made Printer Common and Uncommon Max Uses scale with player count.
Made Regenerating Scrap not subtract uses from Uncommon Printers.
Made Stone Flux Pauldron pull scale with damage.
Made Uncommon Printers glow when a player has Regenerating Scrap.
Updated PingOrdering.
Disabled Clockwork Mechanism.
Removed Overloading Worm from Stage 4 and 5.
Fixed Glowing Meteorite not having changed cooldown.
Fixed Helfire Tincture not having changed cooldown.
Fixed Printer Networking.
Fixed Printers and Scrappers deleting themselves before giving items sometimes.
Fixed Spinel Tonic not having changed cooldown.
Long time no patch ¯_(ツ)_/¯ sorry for that, final finals coming up yknow gotta actually study for once, plus I was on holidays and lazy and burnt out. ~HIFU
1.3.8 Patch Notes
Added Hyperbolic Speed Scaling.
Buffed AtG Missile Mk.1 TOTAL Damage Per Stack 200% => 300%.
Buffed Berzerker's Pauldron Buff Duration Per Stack 4s => 4.5s.
Buffed Blazing Elites.
Buffed Charged Peripherator TOTAL Damage Per Stack 200% => 350%.
Buffed Chronobauble Attack Speed Debuff Per Stack 5% => 10%.
Buffed Death Mark Damage Increase Per Debuff Per Stack 3% => 5%.
Buffed Hunter's Harpoon Max Count Per Stack 2 = > 3.
Buffed Kjaro's Band TOTAL Damage Per Stack 100% => 170%.
Buffed Leeching Seed Healing Regardless of Source Per Stack 0.3 => 0.4.
Buffed Molten Peripherator TOTAL Damage Per Stack 110% => 180%.
Buffed Newly Hatched Zoea to give its summons a 30% damage bonus.
Buffed Planula Burn Duration Per Stack 3s => 5s.
Buffed Predatory Instincts Buff Cap Per Stack 2 => 3.
Buffed Queen's Gland Damage Per Stack 110% => 160%.
Buffed Rose Buckler Armor Increase Per Stack 15 => 20.
Buffed Runald's Band Damage Per Stack 700% => 1000%.
Buffed Shuriken Damage Per Stack 200% => 300%.
Buffed Singularity Band Radius Per Stack 7.5m => 10m.
Buffed Voidsent Flame Damage Per Stack 70% => 110%.
Buffed Voidsent Flame Proc Coefficient 0 => 0.25.
Buffed War Horn Attack Speed Gain Per Stacek 15% => 25%.
Buffed War Horn Regeneration Gain Per Stack 1.5 => 2.
Buffed Will-o'-the-Wisp Damage Per Stack 120% => 200%.
Nerfed Berzerker's Paudron Base Buff Duration 6s => 4.5s.
Nerfed Charged Peripherator Base TOTAL Damage 400% => 350%.
Nerfed Chronobauble Base Attack Speed Debuff 15% => 10%.
Nerfed Death Mark Base Damage Increase Per Debuff 7% => 5%.
Nerfed Kjaro's Band Base TOTAL Damage 200% => 170%.
Nerfed Leeching Seed Base Healing Regardless of Source 0.6 => 0.4.
Nerfed Molten Peripherator Base TOTAL Damage 220% => 180%.
Nerfed Predatory Instincts Attack Speed Gain Per Buff 16% => 12%.
Nerfed Queen's Gland Base Damage 220% => 160%.
Nerfed Rose Buckler Base Armor Increase 25 => 20.
Nerfed Runald's Band Base Damage 1300% => 1000%.
Nerfed Shuriken Base Damage 400% => 300%.
Nerfed Singularity Band Base Radius 15m => 10m.
Nerfed Voidsent Flame Base Damage 140% => 110%.
Nerfed War Horn Base Attack Speed Gain 30% => 25%.
Nerfed War Horn Base Regeneration Gain 3 => 2.
Nerfed Will-o'-the-Wisp Base Damage 240% => 200%.
Reworked Defense Nucleus to give 10 armor and fire a laser lasting 5s, dealing 70% (+70% per stack) damage per second for every second of your base equipment cooldown.
Reworked Razorwire to passively deal 200% (+200% per stack) damage to all enemies within 13m while out of danger. (I don't have any rework ideas, this still sucks conceptually).
Made all printers limited in use (3 for White, 2 for Green, 1 for Red, 2 for Yellow).
Made Eclipse 8 not take fall damage into account.
Took a Major L to Glacial Elites, spent a solid week trying to fix them and couldn't, so their ice pillars are currently disabled.
Fixed Oddly-shaped Opal ignoring max buff count.
Small green and yellow stacking rebalance with printer and movement changes. ~YIFFU
Reworked Strides of Heresy to dash and heal, stacking in dash length and end-lag.
Reworked some Fodder and Boss enemies.
Made Wandering Vagrant's Detonation VFX scale with Attack Speed.
Improved Overloading Teleport VFX.
Fixed Engineer Turret throwing NREs on Mithrix Phase 4.
Fixed Glacial Aspect spamming visual as a player.
Fixed Inferno compatibility.
Fixed Newt using Planula with Bazaar Is My Home.
Fixed Royal Capacitor doing lower damage.
Fixed Scrapper.
Fixed Visions of Heresy sound.
Fixed some config options.
Fixed minor item descriptions.
Finally, an update I've always been wanting to do! Next up should be more Enemy Tweaks, Enemy Spawn Pool changes and more item mod compatibility! ~HIFU
1.2.2 Patch Notes
Added LunarConstruct.
Buffed Beetle Movement Speed 7.7m/s => 9m/s.
Buffed Beetle lunge distance and animation speed slightly.
Nerfed Mithrix Big Spinny to no longer inflict Cripple.
Nerfed Planula Range 10000m => 100m.
Nerfed Scene Director Credit Multiplier 2.5 => starts at 2.5 and lowers by 0.15 every stage per loop.
Nerfed Shattering Justice Debuff Duration Per Stack 8s => 0s.
Nerfed Shatterspleen to have a 16 bleed cap.
Nerfed Shrine of Order Max Spawns Per Stage 2 => 1.
Nerfed Spinel Tonic Curse Gain 10% => 12%.
Nerfed Tri-Tip Dagger to have an 8 (+4 per stack) bleed cap.
Nerfed Yellow Printer to only appear in loops.
Reworked Abandoned Aqueduct Pressure Plate to stay pressed.
Reworked Artifact of Command to limit your item count to your current level.
Reworked Beads of Fealty to also increase Combat Director Credits and Base Regeneration, stack Twisted Scavengers and Combat Director Credits.
Reworked Combat Director a bit to spawn more unique enemies and fodder enemies more often lategame.
Reworked Corpsebloom stacking to be fully linear.
Reworked Crowbar to deal bonus damage on your first hit.
Reworked Executive Card to only go on cooldown when buying from multishops.
Reworked Oddly-shaped Opal to give armor for each enemy nearby.
Reworked Simulacrum to be faster paced and much harder.
Reworked Trophy Hunter's Tricorn to execute bosses under 30% max health.
Reworked Void Fields to have 5 waves that each increase the amount of monster types and items.
Reworked Void Potential to have a small chance of containing a Void Red or Void Yellow item.
Reworked Voidsent Flame to explode on your first hit.
Fixed Beads of Fealty description.
Fixed Better Scaling not working .O_O.
Fixed Boss OOB Check soft-locking REX: Dunked.
Fixed Clay Dunestrider Suck not having an attacker/inflictor.
Fixed Dragged Below being way too difficult.
Fixed Eclipse 3 not removing lethal fall damage.
Fixed Elder Lemurian Spawn Sound Volume.
Fixed Helfire Tincture damage and description being incorrect in every possible way ever imaginable.
Fixed Laser Scope config.
Fixed Legendary Chest Cost changes not applying to pre-spawned ones.
Fixed Pluripotent Larva not shuffling items.
Fixed Railgunner: Annihilator being way too difficult.
Fixed Sawmerang and Shuriken getting stuck.
Fixed Sawmerang doing way more damage than intended.
Fixed Scavenger appearing on Sundered Grove Stage 4.
Fixed Shuriken hitting more amount of times than intended.
Fixed Speed Boost not working .O_O.
Fixed Ukulele.
Fixed Void Cradles.
Fixed WolfoQoL giving Kjaro and Runald their bands.
Fixed Xi Construct being too accurate on Eclipse 1.
Fixed difficulty and equipment descriptions being overwritten by other mods.
Fixed self damage contributing to Eclipse 8 permanent damage.
Fixed some allies trying to attack you.
Fixed some config options.
Fixed minor item descriptions.
Small optimizations.
Bunch of more fixes, QoL and proc rebalance for the main part. ~HIFU
1.1.5 Patch Notes
Added Exchange Changes.
Added Forced Boss Variety.
Added PingOrdering.
Added Scrapper uses indicator.
Added SnappierStalks.
Added funny Scrapper explosion animation.
Added proper buff icon for Shrine Of The Mountain buff.
Buffed Spinel Tonic Affliction Chance 20% => 25%.
Nerfed Brainstalks Post Processing.
Nerfed Grandparent Sun Burn Duration 1s => 0.75s.
Nerfed Planula Post Processing :^).
Nerfed Scene Director Elite Bias 0.8 => 6.
Nerfed Spinel Tonic Post Processing.
Reworked Lost Seer's Lenses to have a 0.5% chance of doing 3000% base damage.
Fixed Bazaar Rework networking a bit.
Fixed Delicate Watch keeping its buff icon after scrapping.
Fixed Focused Convergence not applying mountain shrine stacks for the stage it's picked up on.
Fixed Focused Convergence not removing mountain shrine stacks after being cleansed.
Fixed Ghor's Tome and Bandolier getting picked up by non-player allies.
Fixed Ghost Clay Dunestriders being able to damage allies.
Fixed Happiest Mask proccing on final bosses with on kill health thresholds.
Fixed Lunar Pod Potentials showing the wrong potential name.
Fixed Mending Elite healing for way too much sometimes.
Fixed Roll of Pennies giving inconsistent gold amount.
Fixed Strides Of Heresy not marking you as flying.
Fixed Void Cradles incompat with WolfoQoL.
Fixed Void Cradles rerolling items.
Fixed minor item descriptions.
Fixed some logs not being commented out.
Fixed the readme .
If you noticed some configs having two of the same characters at the end, that's intentional to overwrite your current config. A feature for overwriting the config will be added later.
Another Small Update. ~HIFU
1.1.4 Patch Notes
Added LunarWispFalloff.
Nerfed Eclipse 2 Prediction Angle 45 => 35.
Nerfed Multiplayer Difficulty Scaling a bit more.
Reworked Eclipse 5 to increase Combat Director Credits every stage.
Reworked Eclipse descriptions.
Fixed Blind Pests dealing way too much damage.
Fixed Chronobauble giving enemies a weird buff.
Fixed Elite networking.
Fixed Lunar Wisps spawning way too often.
Fixed Malachite Elite NRE.
Fixed Void Cradles not discovering corrupted items.
Fixed Void Cradles not exploding.
Fixed minor item descriptions.
Fixed some config options.
Small optimizations.
Did NOT fix the readme!
Quick little hotfix, doesn't fix all the current bugs. ~HIFU
1.1.3 Patch Notes
Fixed the readme.
1.1.2 Patch Notes
Fixed the readme.
1.1.1 Patch Notes
Fixed the readme.
1.1.0 Patch Notes - The Config Update March Update
Added BetterMeteorite.
Added BetterSpite.
Added FixKjaroRunald.
Added GoldChestForAll.
Added Inferno Mithrix Lite.
Added One Shot Protection indicators when it's procced - a buff, visual and sound.
Added Pocket I.C.B.M VFX.
Added ShurikenFix.
Added a LOT of config options. Now the most configurable mod ever!
Added better AtG Missile Mk. 1 VFX.
Added better Bundle of Fireworks VFX.
Added better Disposable Missile Launcher VFX.
Added better Monster Tooth VFX.
Added better Old Guillotine VFX.
Added better Sticky Bomb VFX.
Added prevention for items falling off the map.
Added proper buff icon for Delicate Watch.
Buffed Blast Shower Cooldown 15s => 13s.
Buffed Blast Shower Projectile Removal Range 13m => 20m.
Buffed Bustling Fungus Percent Healing Per Stack 2.5% => 4%.
Buffed Charged Peripherator TOTAL Damage Per Stack 150% => 200%.
Buffed Commencement Speed Boost 75% => 85%.
Buffed Defense Nucleus Base Damage Per Second 50% => 160%.
Buffed Defense Nucleus Damage Per Second Per Stack 50% => 80%.
Buffed Drizzle Scaling 50% => 75%.
Buffed Dynamic Barrier Decay slightly.
Buffed Eccentric Vase Cooldown 35s => 20s.
Buffed Effigy of Grief Armor Reduction 25 => 30.
Buffed Helfire Tincture Cooldown 60s => 55s.
Buffed Light Flux Pauldron => Now raises Air Control to max.
Buffed Light Flux Pauldron Pull => Now scales with Proc Coefficient.
Buffed Lost Seer's Lenses Base Instant Kill Chance 0.5% => 1%.
Buffed Lost Seer's Lenses Instant Kill Chance Per Stack 0.5% => 1%.
Buffed Lysate Cell Special Skill Cooldown Reduction 0% => 20%.
Buffed Molten Peripherator Base TOTAL Damage 190% => 220%.
Buffed Molten Peripherator TOTAL Damage Per Stack 60% => 110%.
Buffed Plasma Shrimp Base TOTAL Damage 12% => 20%.
Buffed Plasma Shrimp TOTAL Damage Per Stack 12% => 20%.
Buffed Pluripotent Larva => Now only shuffles Common items.
Buffed Polylute Strike Count Per Stack 1 => 2.
Buffed Polylute TOTAL Damage 25% => 40%.
Buffed Radar Scanner Cooldown 30s => 25s.
Buffed Roll of Pennies Gold Per Stage Per Stack 15 => 25.
Buffed Runald's Band Damage Per Stack 650% => 700%.