look at em
you can now
Overview
- Puts cubes on OverlapAttack hitboxes, so melee attacks and most projectiles.
- Puts spheres where BlastAttacks happen.
- Puts cylinders along the paths of BulletAttacks (yes they have a width).
- Puts all kinds of shapes on character's hurtboxes. (disabled by default)
- Puts a cylinder at your character's CharacterMotor (their collision with the environment and other characters
- Can toggle hitboxes and hurtboxes separately.
- Can press semicolon key(configurable) to temporarily disable all.
How to Use
- Just install and you'll see hitboxes!
- Use configs to enable or disable hitboxes and hurtboxes individually.
- use the command:
show_hurtboxes 1 to enable, show_hurtboxes 0 to disable, or simply show_hurtboxes to toggle
- likewise for the command:
show_hitboxes
- likewise likewise for the command:
show_motors
- By default attack Hitboxes are on and character Hurtboxes are off.
- If you have the mod
RiskOfOptions installed, you can simply toggle these options in the settings menu!
- Press
semicolon to override settings and disable all hitboxes and hurtboxes temporarily.
Notes
- Make sure you press
semicolon key to disable hitboxes later in runs when the framerate starts to howl in agony
- By default, Merc's hitboxes (and some other characters) are toned down for safety for your eyes (you can turn this off in config (don't if you have epilepsy)).
- Blast attacks are only active for one frame, but the sphere will linger for a bit
- Use Lingering Bullets mode with
slash key to examine things like bullet spreads
- or just grab 100 syringes and paint a pretty picture c:
Any feedback/issues, ping/message me (TheTimesweeper#5727) on the ror2 modding discord or the enforcer discord (https://discord.gg/csaEQDnMH8), love ya