

This mod adds everyone's least favorite survivor from Risk of Rain Returns, in all of his stupid glory. He's not a good survivor, but that's the point.
Click for showcase
Discord is ratmanrealistic for inquiries and questions
TheTimeSweeper - HenrySurvivor Base
Yeta - Robomando model and some animations
Ivis - Robomando VA and Sound Designer
-He should actually load this time
-The video embed here now works (Thanks to Luna on the modding discord)
-Increased the starting damage and damage scaling a bit
-Tweaked the audio a bit. It should be far quieter and non-global
-Modified the config. Added a config option to disable Robomando's voice lines
-There's a repo now. https://github.com/Boojiden/RobomandoMod
-Adjusted some In-Game Text
-The config should now work as intended
-Added a new skin and achievement
-Added a detail to the mastery skin
-Changed De-Escalate:
*Now does 180% damage
*Adjusted VFX a bit
-Changed Hack:
*Has a new animation that's slightly longer
*Cooldown on successful hack down to 8s form 10s
*Now activates "On interact" items (Fireworks, Sale Star, etc.)
-Imported new animations
-Added a new indicator for when you can hack something
-Changed Hack:
*Now called Re-Wire
*Can no longer re-wire Halcyon Beacons on Gilded Coast
*Can now re-wire printers.
*When re-wiring a printer, you will get a scrap of the same rarity as the printer item
*However, the printer will then be destroyed
*Re-wire animation speed now scales with attack speed.
-Changed Single Shot:
*Changed base damage from 80% to 100% to reflect damage values in ROR2 more accurately
-Changed De-Escalate:
*Changed base damage from 180% to 300% to reflect damage values in ROR2 more accurately
*Increased base cooldown from 2s to 3s
-Changed Evasive Maneuver
*Getup animation speed now scales with attack speed
-Added a lot of config options. Options include
-Change ability damage
-Change ability Proc Coefficient
-Change ability cooldown
-Change Re-Wire failure cooldown
-Change Re-Wire duration
-Change Evasive Maneuver Getup Animation Time
-Disable any skin
A lot of these config options were taken from Gemo's Robomando Skin mod, which I encourage you all to check out (https://thunderstore.io/package/noodleGemo/REFURBISHED_ROBOMANDO/). I may or may not add more options later.
These config options are unsynced for multiplayer as of right now. Use with caution
-Added a new Grandmaster skin
-Fixed a bug involving printer identification
-Single Shot and De-Escalate now have standard bullet damage fall-off
-Zap and Dive cooldown config options no longer need game restart to take effect (Although you will need to go to another stage if you change it mid run)
-Added dynamic bones to Robomando's antenna
*Note to skin makers:
The antenna is now a child in the child locator. You can disable it by adding a hiding material to it or by removing it from customRenderInfo. It's index in the render infos is 6 and its child name is "Antenna".
-Polished effects for printer re-wiring (better sound/vfx)
-Emote support + some emotes
-Alternate abilites + achievements (far future)