

A sweeping overhaul for Captain. Changes include:
Now autofires. Time between full charge and autofire is configurable -- defaults to 20% of total charge time scaled with attack speed. An alternate config option for fixed time is available.
No longer has damage falloff, making the charged fire mode more useful.
Reduced pellet count from 8 to 6. The intent of this mod is to buff the rest of Captain's kit, removing the need for such an overpowered primary.
The Shocked status now wears off after a 100% health interval, up from 10% (so health-based 'stunbreak' is effectively disabled).
The Shocked status now deals roughly 20% of the victim's maximum health per second as damage to its allies within 15 meters, targeting and firing randomly.
Now usable in every Hidden Realm, except for Bazaar.
Now usable in every Hidden Realm, except for Bazaar.
All beacons (except Hacking, for now) are no longer limited to one use per stage. Instead, they have individual cooldowns and lifetimes.
Lasts 20 seconds. Recharges in 40 seconds.
Lasts 8 seconds. Recharges in 30 seconds.
REPLACED with Beacon: Rejuvenator.
Lasts 20 seconds. Recharges in 60 seconds.
Beacon: Rejuvenator gives all allies standing nearby the new Stimmed buff, which provides +50% skill recharge rate. Will also recharge beacons, so Rejuvenator's own cooldown is higher to compensate.
Unchanged... for now.
1.1.0
1.0.0