

A sweeping overhaul for Captain. Changes include:
Now autofires. Time between full charge and autofire is configurable -- defaults to 20% of total charge time scaled with attack speed. An alternate config option for fixed time is available.
No longer has damage falloff, making the charged fire mode more useful.
Reduced pellet count from 8 to 6. The intent of this mod is to buff the rest of Captain's kit, removing the need for such an overpowered primary.
The Shocked status now wears off after a 10,000% health interval, up from 10% (so health-based 'stunbreak' is effectively disabled).
The Shocked status now deals roughly 20% of the victim's maximum health per second as damage to its allies within 15 meters, targeting and firing randomly.
A new Secondary skill variant (same slot as Power Tazer). Fires a dart which removes all debuffs from an enemy and deals 150% of the remaining DoT damage + 1x200% per non-DoT debuff.
Unlock by getting 10 Shocked kills originating from the same enemy.
Now usable in every Hidden Realm, except for Bazaar.
A new Utility skill variant (same slot as Orbital Probe). Summons a jump pad and its target within 100 m. Lasts 20 seconds, recharges in 30 seconds; anyone, friend or foe, can trigger the jump pad within this time.
Unlock by hitting a fast-moving target with an Orbital Probe.
Now usable in every Hidden Realm, except for Bazaar.
All beacons are no longer limited to one use per stage. Instead, they have individual cooldowns and lifetimes. The energy meter above some original beacons now exists on all of them as an indicator of time remaining.
Lasts 20 seconds. Recharges in 40 seconds.
Lasts 8 seconds. Recharges in 30 seconds.
Now fires once every 1.5 seconds (up from Lots Slower) to compensate for the lower uptime.
Benefits from the same changes that Power Tazer does, due to sharing the Shocked status.
REPLACED with Beacon: Rejuvenator.
Lasts 20 seconds. Recharges in 60 seconds.
Beacon: Rejuvenator gives all allies standing nearby the new Stimmed buff, which provides +50% skill recharge rate. Will also recharge beacons, so Rejuvenator's own cooldown is higher to compensate.
REPLACED with Beacon: Special Order.
Lasts 20 seconds. Recharges in 40 seconds.
Beacon: Special Order gives all allies standing nearby a set of temporary items rolled on the basic chest table, starting with 5 and increasing by 1 for every stage cleared. These items cannot be used in 3D Printers nor in Scrappers, and they're removed when the beacon breaks down or when you leave its range.
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