

Seriously, use a mod manager.
If the versions of Dronemeld or TILER2 (or possibly any other mods) are different between your game and other players' in multiplayer, things WILL break. If TILER2 is causing kicks for "unspecified reason", it's likely due to a mod version mismatch. Ensure that all players in a server, including the host and/or dedicated server, are using the same mod versions before reporting a bug.
While reporting a bug, make sure to post a console log (path/to/RoR2/BepInEx/LogOutput.log) from a run of the game where the bug happened; this often provides important information about why the bug is happening. If the bug is multiplayer-only, please try to include logs from both server and client.
Whenever a duplicate drone of any one type is purchased, Dronemeld will prevent it from spawning. Instead, the existing drone of that type will gain significant boosts to base health, attack speed, attack damage, and cooldown reduction. This cuts down on some lag and a lot of visual/audial clutter in long, drone-heavy games.
Includes config options for (default value):
The 5 latest updates are listed below. For a full changelog, see: https://github.com/ThinkInvis/RoR2-Dronemeld/blob/master/changelog.md
1.0.0