

In vanilla, time spent switching between states does not get affected by attack speed, leading to sub-linear scaling that caps out at either 20 or 30hz. Skills that do stay in one state attack in a way that gets limited by tick rate, capping out at 60hz.
This mod fixes both of these issues for the below skills, making them fully uncapped and linear. Additionally, extra attacks generated by this mod can be configured to not spawn visual effects or give recoil, letting extreme attack rates have less performance issues.
Details on vanilla's behaviour for skills fixed by this mod:
All fixes are clientside except for Huntress', which will cap out at 60hz if the server does not have this mod.
Disabled by default: Make Nailgun always automatically fire its final burst exactly once. Reload in-game with either uncapattackspeed_reloadconfig or RiskofOptions.