

8.1.3
8.1.2
8.1.1
8.1.0
8.0.4
8.0.3
8.0.2
8.0.1
8.0.0
reworked skills that shoot projectiles, making them more precise by using a custom vector for aiming
laser primary has it's own Croshair now, also added config for enabling/disabling aim assist for Laser
resworked second Lemurian primary (melee) a little bit. Explosions are now lining up a cone instead of a cylinder, also changed buff behaviour
some Lemurian balancing
removed second secondary increasing bullet counts with fire buff stacks (don't know why i even implemented it)
removed permanent fire buff stacks per level and duration bonus
added effect for aiming/radius indicator spherers (Thanks TimeSweeper!:)
tweaked some skills (aiming, projectiles, code, whatever)
some Imp balancing
added/improved Camera fading for skills like explode special and lunar utility
improved aiming for Lemurian second utility, making it smoother and better
reworked LunarExploder primary
this primary now spawns explosiions on designated area instead shooting projectiles (has aim indicator sphere, that can be disabled in config)
added config for enabling/disabling intense explosion effect on Lunar Special skill
added/restructured options with RiskOfOptions support now!
added new skins for all survivors
internal code optimizations and cleaning up
some animation tweaks/changes, effect changes etc.
tried a lot of new things
gave up on some of these things
added language support (for skills only!), added german translation
7.4.0 (never released)
7.3.2
7.3.1
7.3.0
7.2.2 Lemurian
7.2.1 Lemurian
Imp
Lunar Exploder -fixed dot zone size of low health explosion to not be the size of the last skill used but now fixed as intended
7.2.0 Lemurian
Lunar Exploder
7.1.3
7.1.2
7.1.1
7.1.0
7.0.2 - never released
7.0.1
7.0.0
6.1.3 (never released)
6.1.2
Flame Breath effects6.1.0
Summon behaviour, instead of more minions, the 5 minions will get stronger. also made them little, duration and cooldown increased to 15s and 25s6.0.8
6.0.7
6.0.6
Transformation from 250 to 375Flame Burst now needs 15 Fire Buff stacks, to add addtional bullets, also it has a maximum count of 10 bullets nowDetonation cooldown increased to 7,5s6.0.5
increased Flame Breath cooldown to (10s) 7.5s after finishing the skill. also now gives 7 prepare stacks instead of 5
added discord link
heavy armor buff for specials reduced from +210 armor to +140 armor
Fiery Leap, Detonation and Explosion now always ignite
Fiery Leap dots reduced fomr 10/s to 5/s, damage doubled from 50% to 100%
Changed igniting behaviour:
skills now have a base percentage to ignite enemies of 15%, means you only need 85 Fire Buff stacks to have 100% ignite percentage, these are still needed for increasing special skills damage
increased proc coefficient of some skills
6.0.4
Summon, drones and beetle glandFire RoarFlame Burst now applying correct damageLaser6.0.3
Laser damage back to 60%6.0.1
Fiery Leap effect to the Fire Tornado to no longer be a clusterf***Fire Roar now grants the same buff as Acrid's slash skill on the third explosion, also it's now cancelled by releasing skill buttonLaser damage increased from 60% to 75%6.0.0
SummonFire Ball behaviour a little bit, before it could be exploited by sprint cancelling, now it also first needs to be chargedFire Roar blast radiusFire Balls now scaling with attack speed without shooting less projectilesDetonation and ExplosionFiery Leap now has only one charge, increased tick damage from 40% to 50%, increased blast radius from 10m to 12,5m, on impact it pulls enemies into the dot zoneExplosion has now a minimun charge duration = 0,5sFlame Breath effect origin should now look better5.0.0
Exploding Fire Ball to be more different from toher secondaries, also no charge time and fixed damage, projectile is now affected by gravity, changed projectile and effectsLaser, (does what a laser does)Flame Breath now uses a different crosshair, max distance increased to 35m4.1.2
Exploding Fire Ball a little bit, now does 500%-1000% damage, base charge duration reduced to 2s and blastradius is now fixed at 10mFire Roar, it was no longer granting Fire Buff stacks after patch 4.0.04.1.1
Exploding Fire BallFiery Leap dot zone effects, since the flames were inconsistent when hitting an enemy directlyFire Roar attack speed increased a little bitFlame Burst damage from 175% to 200% to make it more competitive against Fire Balls, also fixed projectile speed to 200 now, since it sometimes went through enemies, increased splash radius a little bit4.0.2
4.0.1
-forgot some readme changes
4.0.0
Fire Ball, Fire Balls, Flame Burst and Fire Roar now grant a buff when you hit enemies, no more guaranteed buffs now!
(blastradius of secondaries now give more buffs since you can hit more enemies with 1 projectile)Flame Breath: it is now firing in a fixed direction and the effect should now have the correct length, base (possible total output)Flame Breath no longer cancelled by sprinting, but now you have to hold down button while usingFlame Breath damage reduced from 3000% to 2500%, duration reduced to 2,5 seconds, tick count now 20 ticks/s, max distance lowered from 30m to 25m, Fire Buff stacks now increase the tick count, instead increasing just the damage. This is generally giving the same scaled damage output, but also gives more procs now to make it more unique/balanced against Explosion (more ignites, bleeds, ukulele shocks etc.)Flame Breath ignites now with a rising percentage (1% more for every bullet fired) this still means, that Fire Buff stacks increase ignite percentage since more bullets are fired and thus the ignite percentage at the end is higherExplosion damage scaling reduced from 75 Fire Buff stacks to double damage, to 100 Fire Buff stacks now, reduced cooldown duration to 8sExplosion Radius increases now with Fire Buff stacks (10stacks = +1m)Fiery Leap: dot zone duration now 2,5s, dots can crit now. This makes it more viable with Scythe item. Also changed damage values to do correct damage nowFire Balls from 350% to 300%Fire Ball to now actually scale speed with Fire Buff stacks3.0.0
First batch of item displays :) (Special thanks to Rob again for helping me here)
Fixed Detonation not scaling correctly with attackspeed.
Fire Roar Primary now boosts armor +45 while using (+1second after use to give melee advantage)
Fire Roar base blast radius increased a little
Fire Roar grants a buff for every explosion now instead of every enemy hit (making it as fast and consistent as Fire Ball regarding gaining and holding buffs)
fixed some Flame Burst code
adjusterd Detonation to not cast an explosion aiming more than 50 meters (it cancelled the animations and gave back utility load, but still exploded)
reverted projectile changes from Fire Ball and Flame Burst since there have been issues
reduced Explosion base charge duration back to 2s
2.0.4
Detonation, damage is now fixed at 1250%, radius size increases from 1m to 12,5m in 2s/attackspeedFiery Leap dot zone to be easier to balance, now 5 ticks/s, for 5s lifetime doing 50% damage each tick.Flame Burst back to 10 Fire Buff stacks for additional bullet, damage increased from 150% to 175%Fire Ball and added it back to Flame Burst (switched the projectiles) since i wasn't really satisfied with the balancing2.0.3
Fire Roar has different scaling for the three explosions 100,125,150 to double damage)Fire Ball base bullet speed increased from 75 to 100Flame Burst get a projectile for every 7,5 Fire Buff stacks instead of 10 now.Detonation range increased from 50% to 75%Explosion base damage increased from 2000% to 2500%, but lowered the scaling (before: 50 Fire Buff stacks to double the damage, now: 75 Fire Buff stacks)Flame Burst and Fire Balls firing multiple projectiles in multiplayer2.0.2
Detonation now realy fixed!! sorry for this.Detonation the aimsphere is no longer going out of bounds or disappearing. if you overstep the max distance (50m), the aimsphere is always 50m away from you in any direction2.0.1
Detonation by removing restock if you aim too far away, skill is now always exploding in a 50m range.Detonation restock intervall from 7,5s to 7sFlame Burst again, since sometimes the projectiles went through enemies without hitting, no more splash damage hereFlame Burst still grants 1 Fire Buff stack per projectile shot, but maximum 10 now.2.0.0
1.2.0Fire Roar damage from 100% to 125% (this makes it a little stronger than Fire Ball to balance this out.Fire Ball (see the description above)Fire Ball base duration decreased from 0,45s to 0,4s. damage decreased from 130% to 125%, this should make it more spammable to build up Fire Buff stacks1.1.1
Fire Roar hitting multiple times with one blast1.1.0
Fire Roar (see the description above)Fiery Leap impact damage from 250% to 200%, since the alternative primary is now usefull ;)1.0.6
Flame Burst was actually doing 150% damage and not 125%, corrected the descriptionFlame Breath cooldown reduced from 12,5 to 8 seconds, but already starting on use. also it is now cancelled by sprinting. this makes this move more viableExplosion radius decreased from 25m to 20m, charge up base duration increased from 2 to 2,5 secondsExplosionFlame BreathDetonation, aiming should now be a little bit more consistent and not stuck to your body anymore. if it does, tell me pleaseFire Ball damage from 150% to 130%, but increased the attack speed, so that the dps is now a little bit higher, this makes it a bit more usefull to gain Fire Buff stacks1.0.5
Fixed utility skills exploding es often as people ar participating. Big thanks to Moffein for helping me out here!
Changed the Explosion and Detonation animations for clients in multiplayer. Before the sky turned dark when a blast attack is casted. (this was becuase of a specific animation, that people in multiplayer will not see anymore)
cleaned up the readme a little bit
Ability changes:
Flamebreath maximum distance increased from 25m to 30m
Detonation radius charge time increased from 1s to 1,25s
Fiery Leap now does 250% damage on impact
some little fixes in the code
1.0.4
1.0.3
Detonation behaviour not to be interrupted by primary attacks anymore1.0.2
Fire Ball (Primary) force from 55 to 75Fiery Leap now leaves you sprinting after useFlame Breath now gives you even more charactermass while using, so you are not gettting kicked around while using the skillFlame Breath cooldown reduced to 12,5 seconds1.0.1
1.0.0