

Adds a playable Lemurian to the Game
If you are the host, everything works fine! If you are not the host, the buffs will not work properly, some abilities don't grant buffs.
##Fire Buff, Gameplay and Tips
As a master of fire, the Lemurian is able to build up a buff that increases the chance to ignite enemies on hit. Every stack increases the chance for 1%. Some abilities also gain a damage buff in different kind of ways.
A Fire Buff stack lasts for 15 seconds, except the ones, gained by Flameburst. Since you can get a good load with this skill, these stacks only last 10 seconds.
Fireball, FireBalls and Flameburst give you 1 stack for every projectile shot.Fire Roar, Fiery Leap and Detonation give you 1 stack for every enemy hit.
You should try to get as many stacks of the fire buff to push the damage of the special abilites. Since it's also increasing the chance to ignite enemies, "Death Mark" should also be on your list of usefull items.
Some abilities do focus more on melee or distance playstyle. If you're unsure what to choose, start with the distance skills.Primary
Fireball: (Distance)
Shoot a fireball that deals 130% damage. Grants 1 Firebuff stack per use.
Fire Roar: (Melee)
Charge up an explosive roar that deals 300%-500% damage with an explosion (3m radius) in front of the Lemurian. Gain Fire Buff stacks for every enemy hit.
Secondary
Fireballs: (Distance/Melee)
Shoot 5 fireballs that deal 350% damage each. Grants 5 Firebuff stacks per use. (This attack spreads horizontally)
Flameburst: (Distance)
Fire 5 fast Fire Balls that deal 150% damage each. Shoot more balls the more Fire Buff stacks you have (1 ball for every 10 stacks). Gain 1 Fire Buff stack for every bolt you shoot.
Utility
Fiery Leap: (Melee)
Leap to the enemy and and burn the ground on impact. The impact does 250% damage. The burning zone slows enemies down. Every tick does 40% damage (45 Ticks). Grants 1 Firebuff stack for every enemy hit on impact.
Detonation: (Distance)
Cast an explosion that deals 1000%-1250% damage in a 12,5m - 7,5m radius. Ignites on hit. (50m maximum distance)
Special
Flamebreath:
Fire a flamebreath that deals 100% damage per tick for 3 seconds. (10 ticks/s) Every Firebuff stack also increases the damage for 1%. Gain armor boost while using Flamebreath. (30m maximum distance)
Explosion:
Explode and deal 2000% damage in a 25m radius. Damage and increases 2% for every Fire Buff stack.
This project was started because of lots of runs, that got ended by the Elder Lemurians with their "Mega Fire Ball" attack. I decided to geneticaly engineer a Lemurian, better than every Lemurian Elder, to get the absolute revenge.
The Lemurian has some of it's signature moves like "shooting a fireball" or "5 spreading Fireballs from the Elder Lemurian" and also it's "Flamebreath" (a little modified though). To make things more interesting, I also added even more skills. Some are unique and some are a bit like abilities from other survivors (Flameburst = Commando's special, Fiery Leap = Acrid's utility).
The Lemurian also "should be balanced" if you think it is too weak or too strong, then you're able to change some config values like "Base Health", "Base Damage", "Damage Growth" etc. in /BepInEx/config/com.tim.lemurian.cfg .
Big thanks to LuaFubuki for answering some of my questions and actually (indirectly) got me into modding, since I realy loved his VoidReaver mod (especialy the secondary attack). Somehow one of Lemurian's utility skill is influenced by this one. Also a big thanks to the developer community, and especialy for (who was there...) harb, ideathHD, Twiner and Rob for also answering my (I guess realy stupid) questions and furthermore a very big thanks to everyone involved in maintaining this platform! :) And for helping me fix stuff, thanks to Rob again and also thanks to Moffein for helping me with some networking stuff.
Another big thanks to Gnome for giving me lots of productive feedback. Check out his Miner Mod!
You can contact me on discord ( @Tymmey#6213 ). I'd be realy happy to get some feedback and maybe some ideas :) But since I actually don't have a clue in writing code, I'm not sure, if I can implement things.
##To Do
Fire Ball Primary (and again thanks to Rob for the idea:D )1.0.6
Flame Burst was actually doing 150% damage and not 125%, corrected the descriptionFlame Breath cooldown reduced from 12,5 to 8 seconds, but already starting on use. also it is now cancelled by sprinting. this makes this move more viableExplosion radius decreased from 25m to 20m, charge up base duration increased from 2 to 2,5 secondsExplosionFlame BreathDetonation, aiming should now be a little bit more consistent and not stuck to your body anymore. if it does, tell me pleaseFire Ball damage from 150% to 130%, but increased the attack speed, so that the dps is now a little bit higher, this makes it a bit more usefull to gain Fire Buff stacks1.0.5
Fixed utility skills exploding es often as people ar participating. Big thanks to Moffein for helping me out here!
Changed the Explosion and Detonation animations for clients in multiplayer. Before the sky turned dark when a blast attack is casted. (this was becuase of a specific animation, that people in multiplayer will not see anymore)
cleaned up the readme a little bit
Ability changes:
Flamebreath maximum distance increased from 25m to 30m
Detonation radius charge time increased from 1s to 1,25s
Fiery Leap now does 250% damage on impact
some little fixes in the code
1.0.4
1.0.3
Detonation behaviour not to be interrupted by primary attacks anymore1.0.2
Fire Ball (Primary) force from 55 to 75Fiery Leap now leaves you sprinting after useFlame Breath now gives you even more charactermass while using, so you are not gettting kicked around while using the skillFlame Breath cooldown reduced to 12,5 seconds1.0.1
1.0.0