

Adds a playable Lemurian to the Game, now with Horns and multiplayer.
##Disclamier ** Lemurian is now in a more final state, please remove config file after every update since now it's time for balancing, so some values may change a little with every update**
Now with multiplayer Support! Some visuals and sounds may not be transmitted from clients using lemurian, maybe from host to clients as well. General functionality is given.
##Fire Buff, Gameplay and Tips As a master of fire, the Lemurian is able to build up a buff that increases the chance to ignite enemies on hit. Every stack increases the chance for 1%. Some abilities also gain a damage buff in different kind of ways. A Fire Buff stack lasts for 15 seconds.
Fireball, Fireballs and Flameburst, Fire Roar give you 1 stack for every projectile/explosion.Fiery Leap and Detonation give you 1 stack for every enemy hit.Some abilities do focus more on melee or distance playstyle. If you're unsure what to choose, start with the distance skills.
Primary
Fireball: (Distance)
Shoot a fireball that deals 125% damage after detonation. (Grants 1 Firebuff stack per use)
Fire Roar: (Melee)
Fire 3 consecutive explosions in front of you (2,5m - 5m - 7,5m) with a 2,75m base blast radius, dealing 125% damage each. Gain Armor boost while use. (Gain 1 Fire Buff stack for every enemy hit)
Secondary
Fireballs: (Distance/Melee)
Shoot 5 Fire Balls that deal 350% damage each. (Grants 5 Firebuff stacks per use)
Flameburst: (Distance)
Fire 5 fast Fire Balls that deal 150% damage each. Shoot more balls the more Fire Buff stacks you have (1 ball for every 10 stacks). (Gain 1 Fire Buff stack for every bolt you shoot)
Utility
Fiery Leap: (Melee)
Leap to the enemy and and burn the ground on impact. The impact does 200% damage. The burning zone slows enemies down. Every tick does 40% damage (45 Ticks). (Grants 1 Fire Buff stack for every enemy hit on impact)
Detonation: (Distance)
Cast an explosion that deals 1000%-1250% damage in a 12,5m - 7,5m radius. Ignites on hit (50m maximum distance). (Gain 1 Fire Buff stack for every enemy hit)
Special
Flamebreath:
Fire a flamebreath that deals 100% damage per tick for 3 seconds. (10 ticks/s) Every Firebuff stack also increases the damage for 1%. Gain armor boost while using Flamebreath. (30m maximum distance)
Explosion:
Explode and deal 2000% damage in a 25m radius. Damage and increases 2% for every Fire Buff stack.
Fiery Leap when cast from client, is not removed for client (visuals only), so you may see some dot fields after time when playing as client (not host)Big thanks to LuaFubuki for answering some of my questions and actually (indirectly) got me into modding, since I realy loved his VoidReaver mod (especialy the secondary attack). Somehow one of Lemurian's utility skill is influenced by this one. Also a big thanks to the developer community, and especialy for (who was there...) harb, ideathHD, Twiner and Rob for also answering my (I guess realy stupid) questions and furthermore a very big thanks to everyone involved in maintaining this platform! :) And for helping me fix stuff, thanks to Rob again and also thanks to Moffein for helping me with some networking stuff.
Another big thanks to Gnome for giving me lots of productive feedback. Check out his Miner Mod!
You can contact me on discord ( @Tymmey#6213 ). I'd realy appreciate any feedback regarding bugs, balancing and ideas :)
##To Do
2.0.2
Detonation now realy fixed!! sorry for this.Detonation the aimsphere is no longer going out of bounds or disappearing. if you overstep the max distance (50m), the aimsphere is always 50m away from you in any direction2.0.1
Detonation by removing restock if you aim too far away, skill is now always exploding in a 50m range.Detonation restock intervall from 7,5s to 7sFlame Burst again, since sometimes the projectiles went through enemies without hitting, no more splash damage hereFlame Burst still grants 1 Fire Buff stack per projectile shot, but maximum 10 now.2.0.0
added horns to the Lemurian, and again a very big thanks to Rob for helping (or rather for supllying the code for this :D)
base armor reduced from 20 to 15
base health growth per level reduced from 40 to 35 -> new config File with this version, if you have some values changed, you have to change it in the new config file
Fire Roar Primary now boosts armor +45 while using (+1second after use to give melee advantage)
Fire Roar base blast radius increased a little
Fire Roar grants a buff for every explosion now instead of every enemy hit (making it as fast and consistent as Fire Ball regarding gaining and holding buffs)
fixed some Flame Burst code
adjusterd Detonation to not cast an explosion aiming more than 50 meters (it cancelled the animations and gave back utility load, but still exploded)
reverted projectile changes from Fire Ball and Flame Burst since there have been issues
reduced Explosion base charge duration back to 2s
** thanks for ideath, sushidev and harb for helping me with networking for multiplayer support! **
1.2.0
Fire Roar damage from 100% to 125% (this makes it a little stronger than Fire Ball to balance this out.Fire Ball (see the description above)Fire Ball base duration decreased from 0,45s to 0,4s. damage decreased from 130% to 125%, this should make it more spammable to build up Fire Buff stacks1.1.1
Fire Roar hitting multiple times with one blast1.1.0
Fire Roar (see the description above)Fiery Leap impact damage from 250% to 200%, since the alternative primary is now usefull ;)1.0.6
Flame Burst was actually doing 150% damage and not 125%, corrected the descriptionFlame Breath cooldown reduced from 12,5 to 8 seconds, but already starting on use. also it is now cancelled by sprinting. this makes this move more viableExplosion radius decreased from 25m to 20m, charge up base duration increased from 2 to 2,5 secondsExplosionFlame BreathDetonation, aiming should now be a little bit more consistent and not stuck to your body anymore. if it does, tell me pleaseFire Ball damage from 150% to 130%, but increased the attack speed, so that the dps is now a little bit higher, this makes it a bit more usefull to gain Fire Buff stacks1.0.5
Fixed utility skills exploding es often as people ar participating. Big thanks to Moffein for helping me out here!
Changed the Explosion and Detonation animations for clients in multiplayer. Before the sky turned dark when a blast attack is casted. (this was becuase of a specific animation, that people in multiplayer will not see anymore)
cleaned up the readme a little bit
Ability changes:
Flamebreath maximum distance increased from 25m to 30m
Detonation radius charge time increased from 1s to 1,25s
Fiery Leap now does 250% damage on impact
some little fixes in the code
1.0.4
1.0.3
Detonation behaviour not to be interrupted by primary attacks anymore1.0.2
Fire Ball (Primary) force from 55 to 75Fiery Leap now leaves you sprinting after useFlame Breath now gives you even more charactermass while using, so you are not gettting kicked around while using the skillFlame Breath cooldown reduced to 12,5 seconds1.0.1
1.0.0