

Adds a playable Lemurian to the Game, now with Horns and multiplayer.
##Disclamier ** Lemurian is now in a final state. Please remove config file after every update since now it's time for balancing. Some values may change a little with every update**
Now with multiplayer Support! Some visuals and sounds may not be transmitted from clients using lemurian, maybe from host to clients as well. General functionality is given.
##Fire Buff, Gameplay and Tips As a master of fire, the Lemurian is able to build up a buff that increases the chance to ignite enemies on hit. Every stack increases the chance for 1%. Some abilities also gain a damage buff in different kind of ways. A Fire Buff stack lasts for 15 seconds.
Fireball, Fireballs, Flameburst andFire Roar give you 1 stack for every projectile/explosion.Fiery Leap and Detonation give you 1 stack for every enemy hit.Some abilities do focus more on melee or distance playstyle. If you're unsure what to choose, start with the distance skills.
Primary
Fireball: (Distance)
Shoot a fireball that deals 150% damage. (Grants 1 Firebuff stack per use)
Fire Roar: (Melee)
Fire 3 consecutive explosions in front of you (2,5m - 5m - 7,5m) with a 2,75m base blast radius, dealing 150% damage each. Gain Armor boost while use. (Gain 1 Fire Buff stack for every enemy hit)
Secondary
Fireballs: (Distance/Melee)
Shoot 5 Fire Balls that deal 350% damage each. (Grants 5 Firebuff stacks per use)
Flameburst: (Distance)
Fire 5 fast Fire Balls that deal 175% damage each. Shoot more balls the more Fire Buff stacks you have (1 ball for every 7,5 stacks). (Gain 1 Fire Buff stack for every bolt you shoot to a maximum of 10 stacks)
Utility
Fiery Leap: (Melee)
Leap to the enemy and and burn the ground on impact. The impact does 250% damage. The burning zone slows enemies down. Every tick does 50% damage (25 Ticks - up to 1000% damage). (Grants 1 Fire Buff stack for every enemy hit on impact)
Detonation: (Distance)
Cast an explosion that deals 1000%-1250% damage in a 5m - 12,5m radius. Ignites on hit (75m maximum distance). (Gain 1 Fire Buff stack for every enemy hit)
Special
Flamebreath:
Fire a flamebreath that deals 100% damage per tick for 3 seconds. (10 ticks/s) Every Firebuff stack also increases the damage for 1%. Gain armor boost while using Flamebreath. (30m maximum distance)
Explosion:
Explode and deal 2500% damage in a 20m radius. Ignites on hit. Damage and increases 1,33% for every Fire Buff stack.
Fiery Leap when cast from client, is not removed for client (visuals only), so you may see some dot fields after time when playing as client (not host)Big thanks to LuaFubuki for answering some of my questions and actually (indirectly) got me into modding, since I realy loved his VoidReaver mod (especialy the secondary attack). Somehow one of Lemurian's utility skill is influenced by this one. Also a big thanks to the developer community, and especialy for (who was there...) harb, ideathHD, Twiner and Rob for also answering my (I guess realy stupid) questions and furthermore a very big thanks to everyone involved in maintaining this platform! :) And for helping me fix stuff, thanks to Rob again and also thanks to Moffein for helping me with some networking stuff.
Another big thanks to Gnome for giving me lots of productive feedback. Check out his Miner Mod!
You can contact me on discord ( @Tymmey#6213 ). I'd realy appreciate any feedback regarding bugs, balancing and ideas :)
##To Do
2.0.4
Detonation, damage is now fixed at 1250%, radius size increases from 1m to 12,5m in 2s/attackspeedFiery Leap dot zone to be easier to balance, now 5 ticks/s, for 5s lifetime doing 50% damage each tick.Flame Burst back to 10 Fire Buff stacks for additional bullet, damage increased from 150% to 175%Fire Ball and added it back to Flame Burst (switched the projectiles) since i wasn't really satisfied with the balancing2.0.3
Fire Roar has different scaling for the three explosions 100,125,150 to double damage)Fire Ball base bullet speed increased from 75 to 100Flame Burst get a projectile for every 7,5 Fire Buff stacks instead of 10 now.Detonation range increased from 50% to 75%Explosion base damage increased from 2000% to 2500%, but lowered the scaling (before: 50 Fire Buff stacks to double the damage, now: 75 Fire Buff stacks)Flame Burst and Fire Balls firing multiple projectiles in multiplayer2.0.2
Detonation now realy fixed!! sorry for this.Detonation the aimsphere is no longer going out of bounds or disappearing. if you overstep the max distance (50m), the aimsphere is always 50m away from you in any direction2.0.1
Detonation by removing restock if you aim too far away, skill is now always exploding in a 50m range.Detonation restock intervall from 7,5s to 7sFlame Burst again, since sometimes the projectiles went through enemies without hitting, no more splash damage hereFlame Burst still grants 1 Fire Buff stack per projectile shot, but maximum 10 now.2.0.0
added horns to the Lemurian, and again a very big thanks to Rob for helping (or rather for supllying the code for this :D)
base armor reduced from 20 to 15
base health growth per level reduced from 40 to 35 -> new config File with this version, if you have some values changed, you have to change it in the new config file
Fire Roar Primary now boosts armor +45 while using (+1second after use to give melee advantage)
Fire Roar base blast radius increased a little
Fire Roar grants a buff for every explosion now instead of every enemy hit (making it as fast and consistent as Fire Ball regarding gaining and holding buffs)
fixed some Flame Burst code
adjusterd Detonation to not cast an explosion aiming more than 50 meters (it cancelled the animations and gave back utility load, but still exploded)
reverted projectile changes from Fire Ball and Flame Burst since there have been issues
reduced Explosion base charge duration back to 2s
** thanks for ideath, sushidev and harb for helping me with networking for multiplayer support! **
old changelog now in separate file