

Adds a playable Lemurian to the Game
##Disclamier ** What is this, a new skill? again?**
##Fire Buff, Gameplay and Tips As a master of fire, the Lemurian is able to build up a buff that increases the chance to ignite enemies on hit. Every stack increases the chance for 1%. Some abilities also gain a damage buff in different kind of ways.
You gain a Fire Buff stack for every enemy hit, that lasts for 15 seconds
Primary
Fireball: (0,5s base duration)
Shoot a fireball that deals 175% damage.
Fire Roar: (1s base duration)
Fire 3 consecutive explosions in front of you, dealing 150% damage each. Gain Armor boost while use.
Laser: (5 ticks/s)
Fire a laser that deals 50% damage each tick. Explodes on impact within a 3m radius.
Secondary
Fireballs: (0,3s base duration - 5s cooldown)
Shoot 5 Fire Balls that deal 300% damage each.
Flameburst: (0,5s base duration - 5s cooldown)
Fire 5 fast Fire Balls that deal 200% damage each. Shoot more balls the more Fire Buff stacks you have (1 ball for every 10 stacks).
Exploding Fire Ball (0,5s base duration - 2,5s cooldown)
Fire a fire ball that explodes on hit, dealing 500% damage within a 10m radius.
Utility
Fiery Leap: (... - 6s cooldown)
Leap to the enemy and and burn the ground on impact. The impact does 250% damage. The burning zone slows enemies down. Every tick does 40% damage (25 Ticks in 2.5s - leading up to possible 1250% damage).
Detonation: (... - 6s cooldown)
Cast an explosion that deals 1250% damage in a 1m - 12,5m radius (75m maximum distance). (
Special
Flamebreath: (2,5s base duration - 5s cooldown)
Fire a flamebreath that deals 50% damage per tick for 2,5 seconds. (20 ticks/s) Every Firebuff stack increases the tick count. Every bullet fired increases the ignite percentag by 1%. Gain armor boost while using Flamebreath. (35m maximum distance)
Explosion: (2s base charge duration - 8s cooldown)
Explode and deal 2500% damage in a 25m radius. Gain armor boost while charging Explosion. Damage and radius increase (1% damage and 0.1m radius) for every Fire Buff stack.
Flame Breath on client has a little lag regarding projectile spawnlocation, on static enemies this doesn't realy matter thoughAgain big thanks to harb and ideath for helping me with multiplayer stuff!
Big thanks to LuaFubuki for answering some of my questions and actually (indirectly) got me into modding, since I realy loved his VoidReaver mod (especialy the secondary attack). Somehow one of Lemurian's utility skill is influenced by this one.
And for helping me fix stuff, Item Displays and and and... thanks to Rob.
Another big thanks to Gnome for giving me lots of productive feedback, especially for the primary skills :) Check out his Miner Mod!
Also thanks to Moffein for helping me with some networking stuff.
You can contact me on discord ( @Tymmey#6213 ). I'd realy appreciate any feedback regarding bugs, balancing and ideas :)
##To Do
5.0.0
Exploding Fire Ball to be more different from toher secondaries, also no charge time and fixed damage, projectile is now affected by gravity, changed projectile and effectsLaser, (does what a laser does)Flame Breath now uses a different crosshair, max distance increased to 35m** thanks for ideath, sushidev and harb for helping me with networking for multiplayer support! **
old changelog now in separate file, see the Skill descriptino for latest information