

Adds a playable Lemurian to the Game, that is able to transform into an Elder Lemurian.
##Disclamier ** Join my Discord for discussion about Lemurian: https://discord.gg/s4QpuW**
##Fire Buff, Gameplay and Tips As a master of fire, the Lemurian is able to build up a buff that increases the chance to ignite enemies on hit. Every stack increases the chance for 1%. Some abilities also gain a damage buff in different kind of ways. You gain a Fire Buff stack for every enemy hit, that lasts for 15 seconds.
When having aquired 375 Fire Buff stacks in one level, you get the Switch Buff. For this you have an additional buff, that indicates how many Fire Buff stacks you have already aquired.
Having the Switch Buff ready, you are able to transform into an Elder Lemurian. You are then able to use a limited amount of strong skills. You can switch back all the time by using the special skill.
To switch, you have to use your special skill and press your Utility Button while charging/using the special
Primary
Fireball: (0,45s base duration)
Shoot a fireball that deals 175% damage.
Fire Roar: (1s base duration)
Fire 3 consecutive explosions in front of you, dealing 150% damage each. Gain Armor boost while using.
Laser: (5 ticks/s)
Fire a laser that deals 60% damage each tick. Explodes on impact within a 3m radius.
Secondary
Fireballs: (0,3s base duration - 5s cooldown)
Shoot 5 Fire Balls that deal 300% damage each.
Flameburst: (0,5s base duration - 5s cooldown)
Fire 5 fast Fire Balls that deal 200% damage each. Shoot more balls the more Fire Buff stacks you have (1 ball for every 15 stacks - Maximum 10 bullets).
Exploding Fire Ball (0,5s base duration - 3s cooldown - base charge count = 2)
Fire a fire ball that explodes on hit, dealing 500% damage within a 10m radius.
Utility
Fiery Leap: (... - 5s cooldown)
Leap to the enemy and and burn the ground on impact. The impact does 500% damage and pulls enemies into the burning zone and slows them down. Every tick does 50% damage (15 Ticks in 3s - leading up to possible 1250% damage).
Detonation: (... - 7,5s cooldown)
Cast an explosion that deals 1250% damage in a 1m - 12,5m radius (75m maximum distance).
Special
Flamebreath: (2,5s base duration - 7.5s cooldown)
Fire a flamebreath that deals 50% damage per tick for 2,5 seconds (20 ticks/s). Every Firebuff stack increases the tick count. Every bullet fired increases the ignite percentage by 1%. Gain armor boost while using Flamebreath. (35m maximum distance)
Explosion: (2s base charge duration - 8s cooldown)
Explode and deal 2500% damage in a 25m radius. Damage and radius increase (1% damage and 0.1m radius) for every Fire Buff stack.
Summon (10s duration - 20s cooldown)
Summon a horde of Lemurians that help you for 10s. Every ten Fire Buff stacks you gain, add one additional Lemurian.
Flame Breath on client has a little lag regarding projectile spawnlocation, on static enemies this doesn't really matter thoughSummoned Lemurians may need to be attacked first to fight backThanks to harb and ideath for helping me with multiplayer stuff! Big thanks to LuaFubuki for answering some of my questions and actually (indirectly) got me into modding, since I really loved his VoidReaver mod (especialy the secondary attack). Somehow one of Lemurian's utility skill is influenced by this one. And for helping me fix stuff, Item Displays and and and... thanks to Rob. Another big thanks to Gnome for giving me lots of productive feedback, especially for the primary skills :) Check out his Miner Mod! Also thanks to Moffein for helping me with some networking stuff.
You can contact me on discord (@Tymmey#6213). I'd really appreciate any feedback regarding bugs, balancing and ideas :)
##To Do
6.0.8
6.0.7
6.0.6
Transformation from 250 to 375Flame Burst now needs 15 Fire Buff stacks, to add addtional bullets, also it has a maximum count of 10 bullets nowDetonation cooldown increased to 7,5s6.0.5
increased Flame Breath cooldown to (10s) 7.5s after finishing the skill. also now gives 7 prepare stacks instead of 5
added discord link
heavy armor buff for specials reduced from +210 armor to +140 armor
Fiery Leap, Detonation and Explosion now always ignite
Fiery Leap dots reduced fomr 10/s to 5/s, damage doubled from 50% to 100%
Changed igniting behaviour:
skills now have a base percentage to ignite enemies of 15%, means you only need 85 Fire Buff stacks to have 100% ignite percentage, these are still needed for increasing special skills damage
increased proc coefficient of some skills
6.0.4
Summon, drones and beetle glandFire RoarFlame Burst now applying correct damageLaser6.0.3
Laser damage back to 60%6.0.1
Fiery Leap effect to the Fire Tornado to no longer be a clusterf***Fire Roar now grants the same buff as Acrid's slash skill on the third explosion, also it's now cancelled by releasing skill buttonLaser damage increased from 60% to 75%6.0.0
SummonFire Ball behaviour a little bit, before it could be exploited by sprint cancelling, now it also first needs to be chargedFire Roar blast radiusFire Balls now scaling with attack speed without shooting less projectilesDetonation and ExplosionFiery Leap now has only one charge, increased tick damage from 40% to 50%, increased blast radius from 10m to 12,5m, on impact it pulls enemies into the dot zoneExplosion has now a minimun charge duration = 0,5sFlame Breath effect origin should now look better** thanks for ideath, sushidev and harb for helping me with networking for multiplayer support! **
old changelog now in separate file, see the Skill description for latest information