

Adds a playable Lemurian to the Game, that is able to transform into an Elder Lemurian.
##Disclamier ** Transform using "T" key now.** ** Join my Discord for discussion about Lemurian and Imp: https://discord.gg/s4QpuW**
##Fire Buff, Gameplay and Tips As a master of fire, the Lemurian is able to build up a buff that increases the chance to ignite enemies on hit. Every stack increases the chance for 1%. Some abilities also gain a damage buff in different kind of ways. You gain a Fire Buff stack for every enemy hit, that lasts for 15 seconds.
When having aquired 375 Fire Buff stacks on one stage, you get the Switch Buff. For this you have an additional buff, that indicates how many Fire Buff stacks you have already aquired. Having the Switch Buff ready, you are able to transform into an Elder Lemurian. You are then able to use a limited amount of strong skills. You can switch back all the time by using the special skill. To switch, just press "T" key
Primary
Fireball: (0,45s base duration)
Shoot a fireball that deals 175% damage.
Fire Roar: (1s base duration)
Fire 3 consecutive explosions in front of you, dealing 150% damage each. Gain Armor boost while using.
Laser: (5 ticks/s)
Fire a laser that deals 60% damage each tick. Explodes on impact within a 3m radius.
Secondary
Fireballs: (0,3s base duration - 5s cooldown)
Shoot 5 Fire Balls that deal 300% damage each.
Flameburst: (0,5s base duration - 5s cooldown)
Fire 5 fast Fire Balls that deal 200% damage each. Shoot more balls the more Fire Buff stacks you have (1 ball for every 15 stacks - Maximum 10 bullets).
Exploding Fire Ball (0,5s base duration - 3s cooldown - base charge count = 2)
Fire a fire ball that explodes on hit, dealing 500% damage within a 10m radius.
Utility
Fiery Leap: (... - 5s cooldown)
Leap to the enemy and and burn the ground on impact. The impact does 500% damage and pulls enemies into the burning zone and slows them down. Every tick does 50% damage (15 Ticks in 3s - leading up to possible 1250% damage).
Detonation: (... - 7,5s cooldown)
Cast an explosion that deals 1250% damage in a 1m - 12,5m radius (75m maximum distance).
Special
Flamebreath: (2,5s base duration - 7.5s cooldown)
Fire a flamebreath that deals 50% damage per tick for 2,5 seconds (20 ticks/s). Every Firebuff stack increases the tick count. Every bullet fired increases the ignite percentage by 1%. Gain armor boost while using Flamebreath. (35m maximum distance)
Explosion: (2s base charge duration - 8s cooldown)
Explode and deal 2500% damage in a 25m radius. Damage and radius increase (1% damage and 0.1m radius) for every Fire Buff stack.
Summon (15s duration - 25s cooldown)
Summon a horde of Lemurians that help you for 15s.
Flame Breath on client has a little lag regarding projectile spawnlocation, on static enemies this doesn't really matter thoughSummoned Lemurians may need to be attacked first to fight backYou can contact me on discord (@Tymmey#6213). I'd really appreciate any feedback regarding bugs, balancing and ideas :)
##To Do
6.1.1
Flame Breath effects6.1.0
Summon behaviour, instead of more minions, the 5 minions will get stronger. also made them little, duration and cooldown increased to 15s and 25sThanks to harb and ideath for helping me with multiplayer stuff! Big thanks to LuaFubuki for answering some of my questions and actually (indirectly) got me into modding, since I really loved his VoidReaver mod (especialy the secondary attack). Somehow one of Lemurian's utility skill is influenced by this one. And for helping me fix stuff, Item Displays and and and... thanks to Rob. Another big thanks to Gnome for giving me lots of productive feedback, especially for the primary skills :) Check out his Miner Mod! Also thanks to Moffein for helping me with some networking stuff.